
All bonds, no matter how strong, eventually yield to the relentless pull of entropy—they fracture, decay, and expose the darkness once buried within. In Season 9: Sins of the Horadrim, our journey leads us to Cerrigar, where we encounter Bryona, a resolute Druid grappling with the consequences of past choices. The very actions taken by Donan, the Horadric mage who once sealed away Astaroth, now cast long shadows over her homeland. The seal weakens, and old horrors stir once more. It’s our time to purge the sin of the Horadrim.
Horadric Spellcraft & Jewels
In this new season, Boss Powers are being replaced by the all-new Horadric Spellcraft system. These powerful custom spells are forged by combining three key components: Catalysts, Infusions, and Arcana—each offering unique effects and enhancements. Players will need to explore the world to uncover these rare elements. In addition, a new type of socketable item, known as Horadric Spellcraft Jewels, will be introduced, adding even more depth and customization to your build.
● Horadric Spellcraft: Craft custom seasonal spells—choose a Catalyst, Infusion (elemental type), and up to three Arcana modifiers. Bind it to your action bar for powerful effects
● Horadric Jewels: Slot these into amulets or rings to add bonuses like speed, crit, DoT, etc. They’re crafted from Tomes found in Strongrooms
Nightmare Dungeon Overhaul
In order to purge the sin of the Horadrim, we have to sneak into the nightmare dungeon and handle the blood relics influenced with Astaroth's blood. This tough jobs not only is it the right thing to do, but it also provides us with hella rewards.
● Horadric Strongrooms: micro-dungeons inside Nightmare Dungeons. Defeat timed waves, pick enemy modifiers via statues, then face a boss for big rewards—including Obducite, Horadric Phials, and powerful buffs
● Escalating Nightmares: Series of three Nightmare Dungeons with increasing difficulty and affixes. On Torment difficulty, unlocks a boss fight with Astaroth and his mount