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Helldivers 2: Siege Breakers Warbond

Helldivers 2 Feb-13-2026 PST

Helldivers 2 is gearing up for another major escalation in the Galactic War with the release of the Siege Breakers Warbond, launching on February 3rd. Packed with returning fan-favorite weapons, explosive new tools, powerful armor passives, and unsettling lore developments, this Warbond is shaping up to be one of the most impactful additions to the game so far.

Helldivers 2: Siege Breakers Warbond

From a long-awaited laser shotgun to a belt-fed grenade launcher that redefines mobile firepower, Siege Breakers is clearly designed for Helldivers who want to push forward aggressively—no matter the cost.


The LAS-17 Trident Returns

Kicking things off is the LAS-17 Trident, a weapon Helldivers veterans have been begging to see return from Helldivers 1. This iconic laser shotgun fires six piercing laser beams per shot, cutting through enemies with ease. Because it’s a laser-based weapon, ammo management is replaced by heat control—meaning near-infinite firing potential as long as you don’t overheat.

The Trident has also received a noticeable visual overhaul. Compared to its original design, the Helldivers 2 version features:

• A redesigned lower section resembling a magazine or heat sink

• A built-in 1.5x tube red dot scope

• Underbarrel laser and flashlight attachments

While the current attachments are familiar, this weapon highlights a growing community desire for deeper laser-weapon customization—particularly for interchangeable heat sinks and performance mods. Even without those options, the Trident already looks poised to be one of the most versatile primary weapons in the game.


Beltfed Grenade Launcher: Controlled Chaos

Next up is one of the most exciting reveals in the Warbond: a belt-fed grenade launcher. This isn’t just a reskin of the standard launcher—it’s a straight upgrade.

What sets it apart:

• High sustained explosive output

• Capable of damaging multiple enemies per shot

• Fully mobile while aiming and firing

Unlike stationary heavy weapons such as the minigun, this launcher allows Helldivers to move, dive, crouch, and reposition freely while maintaining pressure. The ability to stay mobile while raining explosives on clustered enemies makes this a potential meta-defining stratagem for greater difficulties.


CQC-20 Breaching Hammer: Explosive Melee Mayhem

For those who prefer to fight up close, the CQC-20 Breaching Hammer spectacularly delivers brute force. This melee weapon features an explosive charge mounted at the tip that detonates on impact, sending enemies flying.

Gameplay footage shows it being used effectively against:

• Medium armor enemies like Devastators

• Heavy armor targets such as Hulks

This strongly suggests the hammer will feature medium or heavy armor penetration, a potential game-changer for melee-focused builds. If it does end up offering heavy penetration, it could redefine how viable close-quarters combat is in Helldivers 2.


EAT-411 Leveler: Democracy Goes Nuclear

The EAT-411 Leveler is an expendable stratagem that immediately caught attention due to its resemblance to Fallout’s iconic Fat Man launcher. While Arrowhead didn’t fully showcase its destructive potential, the mini-nuke payload speaks for itself.

Unfortunately, the preview clip ended in friendly fire chaos, leaving unanswered questions—most notably whether it can destroy high-value targets like Factory Striders. Regardless, this stratagem looks primed for massive area denial and catastrophic damage.


GSH-39 Shield: Tactical Protection on Demand

Rounding out the core equipment is the GSH-39 Shield, a throwable alternative to the portable shield generator. Once deployed, it creates a large protective bubble capable of sheltering multiple Helldivers at once.

The radius appears generous enough to cover an entire squad, making it ideal for:

• Objective defense

• Revives under fire

• Holding choke points during extraction

This adds a new layer of tactical flexibility, especially for squads that prefer reactive defense over pre-deployed gear.


New Armor and the Adrenaline Passive

Siege Breakers also introduces new armor sets featuring the Supplementary Adrenaline passive, which restores stamina when the wearer takes damage. This encourages aggressive playstyles, allowing Helldivers to push forward even while under fire.

Confirmed variants include:

• S88 RAM (Heavy Armor)

• S87 Headfirst (Medium Armor)

This passive pairs exceptionally well with boosters like Vitality Enhancement, Stamina Enhancement, and Experimental Infusion, creating builds designed to absorb punishment and keep moving.


Cosmetics, Emotes, and Player Identity

Beyond weapons and armor, Siege Breakers delivers a solid lineup of cosmetics:

• Churned Earth skins for Exo Suits (Patriot and Emancipator)

• Matching Hellpod skins

• New capes, player cards, and a striking player tile design

• The Display of Brawn emote, featuring a chest-pounding display of raw Helldiver confidence

While the color palette may not appeal to everyone, the overall quality of cosmetic design continues to improve—especially in player cards, which have become increasingly stylish and distinctive.


Community Feedback and Ongoing Issues

The update also spotlighted several community concerns:

• Audio bugs causing duplicated footsteps and enemy sounds

• Stealth issues where enemies instantly locate players after turret damage

There’s also speculation about faction cooperation, with some players theorizing coordinated misinformation or shared objectives between enemy forces.


Potential S-Tier Warbond

Between the Trident’s return, the belt-fed grenade launcher’s mobility, the explosive breaching hammer, and the powerful new armor passive, Siege Breakers has all the makings of an S-tier Warbond. MMOexp provides reliable Helldivers 2 Warbond Boosting services, including all Helldivers 2 items, such as rare resources like HD2 Medals, Super Credits, and Samples. Level up quickly and enjoy the game!




MMOexp Helldivers 2 Team