The Junk is one of the strongest large ships in Skull and Bones, once built around an electric damage loadout, and this configuration reaches 113,588 whole health with 20,919 brace strength on an upgraded 707 hull. Players asking how to build a tanky yet high-damage Junk will find the answer here: a skill tree focused almost entirely on the demi cannon and firepower branches, an electric-focused weapon loadout, and furniture that stacks storm struck and ablaze bonuses. This guide is built for players who already own a Junk and want a confirmed, tested setup rather than a theoretical one.
Junk Ship Core Stats
This build starts from an upgraded 707 Junk with 113,588 whole health and 20,919 brace strength, backed by 1,293 armor. Damage mitigation is uneven by design: flooding sits at 55% and fire at 45%, while combustion is 15%, piercing 15%, electric 35%, and toxic 25%. The Junk also carries the Infernal Embers and Infernal Seas ship traits, which players should read in-game before committing to this build since they shape how the ship behaves in combat. New players scouting their first large ship will benefit most from seeing these numbers before investing resources—and for those looking to accelerate their progress, Skull and Bones Items can help secure the materials needed to bring this build to life.
Skill Tree Layout
The skill points run straight up the middle through Impetus Order, Relentless Force, Weakness Finder, and Firepower Order. From there, the build fills in Killing Drive to Volatile Arsenal, all electric penetration and damage nodes, and all fire penetration and damage nodes, continuing up to Battle Tempo. On the other side, everything from Vital Strike to Hard Munitions is taken except the Weapon Projectile Speed node, and the entire demi cannon branch is filled except for one node. Returning players rebuilding a Junk from scratch can use this layout as a near-complete map rather than guessing node by node.
Weapon Loadout Explained
The front slot uses a Klein Cartui with Adept Rupturing, Adept Amplified Flooding, Repair Readiness, and Corpse Explosive Bomb, rolled at a 100 top stat straight from the Abyss Herald of the Abyss event with no rerolls. It stays unmodified because it already covers the combustion and flooding damage types this build needs. The rear slot carries a Piercing Damage Cannon III with Adept Noxious, Adept Amplified Toxic, and Long Arm, included purely to cover toxic and piercing damage types rather than for active use. Starboard and port both run incendiary demi cannons rolled for Adept Incendiary, Soul Mending, Lethal, and Voltaic Charge, though one side currently uses a non-adept incendiary roll while a fully adept version is farmed. Players still gearing up should treat the adept incendiary roll as the target, not a requirement to finish the build.
Aura And Skin Choices
The aura is the Nocturne Heart, running Resist All, Survivor, and Stall War to boost whole health, plus Severe Damage Removal, which repairs 40% of severe damage on a 7-second cooldown when the brace button is pressed. This trait turns near-death moments into recoverable ones instead of ship-ending ones. The ship skin is a Spirit color variant chosen for its rupturing, hearty, daily striking, and ember-related bonuses, carried over from another ship rather than picked specifically for this Junk. Players who die often mid-fight will get the most value from prioritizing the Severe Damage Removal trait on their own aura choice—and if you're short on silver or want to skip the grind, cheap Skull and Bones Items can get you the required aura or upgrade materials without breaking your budget.
Furniture Setup Breakdown
The table below compares each furniture piece used in this build and what it contributes.
Furniture | Main Effect | Priority |
Gimbal Ring Stores | +5% weapon damage per equipped demi cannon (up to 20%), +14% projectile speed, +12% max range | High |
Charge Stores | +50% next attack damage on Storm Struck targets, +10% Blaze charge rate, +5% electric weapon damage | High |
Demi Cannon Works | +19% secondary damage on demi cannons | Medium |
Gunpowder Bench | +10% damage to enemy ships with Ablaze | Medium |
Copper Fastening Station | +12% secondary electric damage, +8% max electric range | Medium |
Laden Vault Array | -6% electric reload time, +8% damage to Storm Struck ships | Situational |
The clearest takeaway is that Gimbal Ring Stores and Charge Stores carry the most weight, since they scale directly with the all-demi-cannon, all-electric setup this build depends on.
What Damage Types Does This Build Use?
This build centers on electric and fire damage, backed by flooding, toxic, and piercing as secondary coverage. The front and rear weapons exist mainly to fill those secondary damage types rather than to deal primary damage. Players optimizing their own loadout should prioritize electric and fire penetration nodes first.
Is Adept Incendiary Required For This Build?
No, but it's the recommended target for both starboard and port cannons. The build currently runs with one non-adept incendiary roll while the adept version is farmed. Players without it yet can still use this setup effectively and upgrade later.
What If You Don't Have The Laden Vault Array?
Swap in the Devil's Concoction instead. It trades the reload and Storm Struck bonuses for more direct offensive damage, and it doesn't rely on the Gimbal Ring Stores' newly changed distance-independent mechanic. This makes the build accessible to players who haven't farmed the harder furniture piece yet.
How Does Severe Damage Removal Work?
Pressing brace (R1 or RB on Xbox) while the Severe Damage Removal trait is active repairs 40% of accumulated severe damage. It has a 7-second cooldown, so it can be used repeatedly during extended fights. This is what allows the Junk to survive prolonged combustion and fire pressure despite lower mitigation in those categories.
Quick Tips
· Fill the demi cannon and firepower skill branches before spending points elsewhere.
· Keep the front and rear weapons even if unused offensively — they cover damage-type gaps.
· Prioritize Gimbal Ring Stores and Charge Stores before chasing rarer furniture.
· Use Devil's Concoction as a substitute if Laden Vault Array isn't available yet.
· Hit brace regularly in combat to keep Severe Damage Removal on cooldown rotation.
Who Benefits Most?
New players get a complete, tested skill tree and furniture layout instead of guessing node by node. Players farming abyss-tier gear can confirm what an Abyss Herald weapon roll looks like and how to slot it even without rerolls. Advanced players optimizing electric-focused ships can use the furniture priority table to decide what to farm next.
This Junk build favors survivability and steady electric damage over burst output, making it a strong pick for players who want a large ship that can hold a fight rather than end one quickly. Start with the skill tree and Gimbal Ring Stores, then fill in the rest as gear becomes available.

