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WOW WoTLK Classic - Racial Changes and New Classes in Cataclysm

Nov-09-2023 PST WOW WoTLK Classic

In the ever-evolving world of Azeroth, World of Warcraft continually offers new challenges and opportunities for players. One of the pivotal expansions in the game's history is "Cataclysm," which not only introduced changes to the racial abilities of various races but also opened up new class options for existing races. In this article, we'll delve into the significant alterations in racial abilities and the exciting new class options that "Cataclysm" brought to the world of "World of Warcraft: Wrath of the Lich King."

WOW WoTLK Classic - Racial Changes and New Classes in Cataclysm

New Classes for Existing Races

Before we explore the racial changes in "Cataclysm," it's worth highlighting the newfound class diversity that this expansion introduced. This expansion added three new class possibilities for different races, expanding the array of choices for players.


Mage, Shaman, and Warlock for Dwarves: Dwarves now had the opportunity to become Mages, Shamans, and Warlocks, broadening their class selections significantly.

Mage for Orcs: Orcs, long renowned for their warrior prowess, could now harness the power of arcane magic as Mages.

Druid and Warlock for Trolls: Trolls, known for their close connection to nature, could now also embrace the path of the Druid and wield dark magic as Warlocks.

Paladin and Priest for Tauren: This was a groundbreaking change for Horde players, as Tauren were granted the ability to become Paladins and Priests, previously exclusive to the Alliance.

Mage for Goblins: The mischievous Goblins joined the ranks of Mages, utilizing the arcane to wreak havoc and manipulate the battlefield.

Druid for Worgen: Similarly, Worgen, who had a deep connection with nature due to their wolf-like nature, could choose the Druid path.

Priest and Mage for Blood Elves: Cataclysm allowed Blood Elves to expand their class selection with the addition of Warriors and further empowered their connection to magic as Mages.


These new class options were a significant draw for players, opening up exciting possibilities and diversifying the gameplay experience. Now, players could experiment with these new combinations and discover unique synergies between race and class.


Racial Changes in "Cataclysm"

While the addition of new classes was exciting, "Cataclysm" also brought about several changes to racial abilities, offering players a fresh perspective on race-specific bonuses. Let's explore the significant racial changes in this expansion.


Human: The versatile Humans retained their status as Mages, but they now had the option to play as Hunters.

Gnome: Gnomes, renowned for their technological prowess, embraced the path of the Priest.

Trolls: Trolls expanded their options, now able to become Druids and Warlocks, reflecting their affinity with nature and dark magic.

Tauren: The most remarkable change here was the addition of Paladin and Priest options, providing Horde players with more flexibility in choosing their class.

Orcs: Orcs could now channel the arcane arts as Mages and maintain their reputation as formidable Warriors.

Worgen and Goblins: Both of the newly introduced races could embrace the Druid class, adding another layer of complexity to the character creation process.


The core racial abilities, which had been a defining feature of each race, remained largely consistent. Some minor tweaks were made to racial passives, such as changes to resistance percentages. However, the preservation of these racial abilities allowed players to maintain a sense of familiarity while exploring the expanded class options.


For Undead and Blood Elves, the racial abilities remained largely unchanged, offering players who had grown attached to their racial abilities a sense of continuity. Undead's "Will of the Forsaken" was buffed, reducing its cooldown, while Blood Elves could now also venture into the Warrior class. These changes contributed to a more balanced gameplay experience.


As for Draenei, significant alterations included a reduction in Shadow damage taken and a nerf to "Heroic Presence." On the positive side, "Gift of the Naaru" received a substantial buff, making it a more potent healing ability. "Gem Cutting" also saw a boost in its effectiveness, catering to players who chose this race.


Dwarves, on the other hand, experienced a considerable boost in their racial abilities. "Stoneform" no longer just increased armor but reduced damage taken by a notable 10%, making Dwarves more resilient. This change enhanced their durability, making them an even more attractive choice for certain classes.


Gnomes, masters of engineering, could now survey artifacts faster in the new profession of Archaeology. Additionally, their racial abilities were tweaked, offering benefits that enhanced their abilities as spellcasters.


Night Elves saw minor changes, such as the introduction of "Elusiveness," which not only increased stealth but also granted a movement speed boost for Rogues and Druids.


"Cataclysm" brought a wealth of changes to the "World of Warcraft" universe, reshaping the racial abilities of various races and introducing exciting new class options. These alterations opened up a realm of possibilities for players, allowing them to experiment with unique combinations of race and class. While some racial abilities were tweaked, many remained consistent, providing a sense of continuity for longtime players.


These changes revitalized the gameplay experience, making "Cataclysm" a significant turning point in the game's history. As players ventured into this brave new world, they were met with fresh challenges, an array of new character creation choices, and a revitalized sense of adventure in the ever-evolving world of Azeroth.



MMOexp WoW WoTLK Classic Team