Summary:

 

ARC Raiders Season 5 Week 10 weekly Trials are now live, featuring five unique challenges for players to master. Trials serve as the game's core weekly ranked system, unlocking at Level 15 and rewarding exclusive loot and leaderboard promotions. This guide breaks down every Week 10 challenge with optimized routes, loadout choices, and easy strategies to secure a full 3-star clear, climb ranks, and avoid unnecessary resource waste. Players can also prepare their runs with ARC Raiders Items before tackling the week's challenges.

 

ARC Raiders Items, Complete ARC Raiders Season 5 Week 10 Trials guide. Learn fast 3-star strategies for all five weekly challenges, best map routes, loadout tips, and leaderboard promotion rules.

1. What Are Trials in ARC Raiders?

 

Trials are ARC Raiders' weekly competitive challenge system, unlocked when your Raider reaches Level 15. Each week introduces five challenges, with players earning points by completing specific objectives.

 

Every challenge has three star thresholds. Reaching all three stars provides the maximum reward for that challenge while also increasing your overall leaderboard position.

 

Trials are more than a simple checklist. Your final ranking determines whether you promote, remain in your current rank, or get demoted when the weekly cycle resets.

 

The leaderboard contains 100 players in each rank. Finishing in the top 20 earns a double promotion, while positions 21–50 receive a single promotion. Players near the bottom risk dropping to the previous rank.

 

2. Loot Weapon Crates

 

The first Week 10 challenge requires you to loot Weapon Crates across ARC Raiders' maps.

 

Although you can complete this objective anywhere, Stella Montis and Riven Tides are particularly useful because experienced players can build efficient routes around their Weapon Crate locations.

 

The key is consistency rather than taking unnecessary fights. Enter with a lightweight loadout, prioritize known crate locations, and extract once you have made meaningful progress.

 

Avoid bringing expensive gear simply to complete a crate-focused Trial.

 

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3. Damage Flying ARC Using Fireworks

 

This is one of the more unusual Week 10 objectives because it requires you to use Fireworks against flying ARC enemies.

 

Don't treat this like a conventional combat challenge. The goal is controlled damage rather than maximizing kills.

 

Look for situations where flying ARC enemies are predictable or hovering around an area. Take your time, position yourself safely, and use Fireworks when the target's movement gives you the best chance of connecting.

 

Completing this alongside other objectives can also reduce the number of dedicated Trial runs you need.

 

4. Destroy Pops

 

Pops become particularly easy to locate during Night Raids because their blue glow makes them stand out against the darker environment.

 

Light ammunition is generally enough to deal with them, so there is little reason to burn expensive resources.

 

For a safer long-range approach, weapons such as Anvil or Ferro can make quick work of Pops with heavy ammunition.

 

Pops can appear around medium- and high-value loot areas, while the Tunnel section of Locked Gate is another useful location to check.

 

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5. Open Containers in Old Town

 

For this challenge, deploy to Buried City and head directly toward the Old Town POI.

 

The objective is straightforward: search lootable containers in the area to earn Trial progress.

 

Don't overlook locked rooms. Once you have access to them, they can provide additional containers and help accelerate progress.

 

The best approach is to combine this challenge with normal looting rather than making repeated runs exclusively for Trial points.

 

6. Deal Melee Damage to ARC Enemies

 

The melee challenge is arguably the trickiest objective in Week 10.

 

You need to use your Raider Tool to deal melee damage to ARC enemies. Suitable targets include Pops, Fireballs, Ticks, and Wasps.

 

The important detail is that Trial points are based on damage dealt, with 7.5 points awarded per point of melee damage.

 

Do not rush into a dangerous ARC group simply to gain progress. Look for isolated enemies, deal controlled melee damage, and retreat before other ARC units overwhelm you.

 

7. Rewards and Ranking Strategy

 

The goal isn't simply to complete every challenge once. Reaching three stars on all five Trials maximizes your weekly rewards and gives you the best opportunity to climb the leaderboard.

 

If your priority is promotion, focus on efficient runs rather than expensive equipment. Complete several objectives in the same deployment whenever possible, particularly the container, weapon crate, and ARC damage challenges.

 

A strong leaderboard position can be more valuable than chasing risky extra points with a high-value loadout.

 

Final Verdict

 

Season 5 Week 10 Trials are relatively manageable once you approach them as a route-planning exercise rather than five separate missions.

 

Stella Montis and Riven Tides are strong choices for Weapon Crates, while Night Raids simplify the Pops challenge. Players preparing their loadouts can also buy ARC Raiders Items before heading into these Trial runs. Buried City's Old Town handles the container objective, and careful Raider Tool usage makes the melee Trial far less dangerous.

 

For players pushing the rankings, the safest strategy is simple: use cheap gear, stack objectives whenever possible, extract consistently, and prioritize three stars across all five challenges.