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Diablo 4's Highest DPS Build Just Got Stronger: Judgment Paladin Reaches Quadrillions

Diablo4 Dec-25-2025 PST

Diablo 4's endgame meta continues to evolve, but one build has pushed beyond expectations and into truly absurd territory. The Judgment Paladin is now officially one of the highest DPS builds ever seen in the game, capable of clearing Pit 133 comfortably and already knocking on the door of Pit 135 and beyond. With recent updates to skills, gear, Paragon boards, and one especially game-breaking potion interaction, this version of Judgment Paladin is hitting for quadrillions of damage per hit-numbers that sound fake until you see them flying across your screen.

Diablo 4's Highest DPS Build Just Got Stronger: Judgment Paladin Reaches Quadrillions

This guide breaks down every major change, why they work, and how to replicate this monster for yourself.


The Core Breakthrough: Potion Capacity and the Imbue Glyph

The single biggest damage increase comes from a deceptively simple change: potion capacity on pants.

With potion capacity rolls, the Paladin now carries 10 healing potions instead of the standard amount. When combined with the Imbue glyph, every missing potion grants 5% multiplicative damage. That means:

 10 missing potions

 5% damage per potion

 50% multiplicative damage bonus at all times

The key is simple but unintuitive: spam your potions constantly. 

The goal is not healing efficiency, but to remain at zero or near-zero potion count as often as possible. Even non-GA potion capacity pants are worth using-this interaction alone adds more damage than many entire gear slots combined.


Dropping Herald of Zakarum for More Damage

Another major shift is removing Herald of Zakarum, which had long been considered mandatory. While Zakarum offers solid toughness and decent damage, it simply cannot compete with the new scaling options now available.

Instead, the build now runs:

 A normal shield with 35% damage reduction

 The Aspect of Ascension, which provides over 2.2x damage while in Arbiter/Avatar form

Because the build stays in Arbiter form nearly permanently, this aspect is effectively always active. The result is a massive DPS gain that outpaces Zakarum even before considering other synergies.

To compensate for the lost block chance from Zakarum, Paragon points are reallocated into the Shieldbearer board, allowing the build to maintain 100% block chance with minimal sacrifice.


Staying Alive While Standing Still

Despite the astronomical damage output, this version of Judgment Paladin is also shockingly tanky.

The key defensive change is switching to Consecration in the skill tree. This provides:

 Massive healing over time

 Extra multiplicative bonuses

 The ability to stand inside enemy pools without disengaging

The build also stacks:

 Life per second on pants

 Longevity passive (40% increased healing received)

With around 2,000 life per second, boosted further by Longevity, the Paladin passively regenerates hundreds of life every second. This allows you to stay in melee range, continuously apply Arbiter Winged Strikes, and maintain Judgment uptime without constantly repositioning.

The result is a playstyle where you outheal most incoming damage, even in high Pit tiers.


Gameplay Loop: Simple, Brutal, Effective

Despite the complexity under the hood, the actual gameplay loop is straightforward:

1.Spam all abilities to maintain Arbiter/Avatar form

2.Use Arbiter Winged Strikes to apply Judgment in melee range

3.Cast Spear of the Heavens for massive burst damage

4.Constantly spam potions to stay at zero for the Imbue bonus

5.Use Condemn to pixel-pull enemies into tight packs

Once fully ramped, the build regularly hits for:

 Hundreds of trillions

 Multiple quadrillions per Judgment hit

Entire elite packs evaporate instantly, even at Pit 134.

Condemn Size Matters (Yes, Really)

One of the most underrated but crucial changes is Condemn size on gloves.

Condemn now acts as the primary grouping tool, and larger size means:

 Stronger pixel pulls

 Tighter enemy clumps

 More Judgment hits landing simultaneously

With high rolls, Condemn can reach nearly 90% increased size, which dramatically improves both clear speed and survivability. Bigger pulls mean fewer stray enemies and more consistent damage amplification.


Gear Overview and Key Affixes

Weapon

 Griswold's weapon (currently bugged scaling, but still best-in-slot)

 Wild Bolt Aspect

 Life per second recommended

Gloves

 Armor, crit, cooldown, strength

 Condemn size (mandatory)

Chest

 Shroud of the False Death

Shield

 Damage reduction

 Aspect of Ascension

 Endguard temper (if Judgment double damage is capped on rings)

Rings

 Judgment double damage (cap at 100%)

 Unstoppable synergy aspects

 Ascension aspect on one ring

Amulet

 Celestial Strife (too risky to sanctify elsewhere)

Pants

 Potion capacity

 Life per second

Boots

 Mobility and survivability stats as neededSkill Tree Highlights

Key investments include:

 Longevity for healing scaling

 Consecration for sustain and damage

 Defiance Aura for aura scaling

 Judgment, Arbiter of Justice, and all related multipliers maxed

Optional points can be shifted into damage reduction or crit chance depending on survivability needs.


Paragon Boards and Glyph Choices

Recent patches killed the Kenny glyph entirely, forcing a shift in Paragon optimization.

Current setup includes:

 Ember replacing Kenny

 Shieldbearer board for block chance

 Resplendent, Relentless, and Adjudicator boards

The final board is flexible:

 Beacon offers strong multipliers and survivability

 Arbiter-focused boards provide even more Avatar scaling

Both options are strong, and ongoing testing continues to determine the absolute best configuration.


Pit Performance and Boss Considerations

This build comfortably clears Pit 133, with Pit 134 nearly done and 135 within reach.

One caveat: single-target bosses without adds are the hardest encounters. Minion bosses dramatically increase DPS due to Judgment's scaling and Condemn grouping. While boss HP was recently nerfed, some encounters remain extremely tanky and require careful ramp-up.

Early in a run, damage is lower until Ascension stacks fully build-this can take 3-4 minutes. Once fully ramped, however, the damage output becomes absurd.


Final Thoughts: The Judgment Paladin Meta

The Judgment Paladin has officially crossed into "problematic" territory-in the best possible way. With potion spam granting free multiplicative damage, Ascension outscaling Zakarum, and Consecration enabling near-immortality, this build represents the bleeding edge of Diablo 4's endgame. Do you also want to create a build like this using Diablo 4 Gold and Diablo 4 Items? What are you waiting for? Seize the best opportunity this season and enjoy the game.




MMOexp Diablo 4 Team