Diablo 4 Season 11: The Rise of the Golemancer, Necromancer's Biggest Buffs Yet
Diablo 4's upcoming Season 11 is shaping up to be a turning point for the Necromancer-and specifically, for players who've always dreamed of commanding an army of unstoppable minions. For the first time since launch, Blizzard is giving the Golem and its minions the love they deserve. Three major buffs are coming that completely redefine how minion builds play, scale, and devastate endgame content.

The Necromancer has always been the fantasy of ultimate control-summoning undead legions, cursing enemies, and watching from the shadows as your army tears the battlefield apart. But in practice, minion builds often felt clunky and underpowered in high-tier content, forcing players to sacrifice their summons for personal damage. That's all about to change.
With these new buffs-a targetable Golem active, the new Grave Bloom unique, and a complete rework of Kalan's Edict-Season 11 finally delivers the true Golemancer fantasy.
1. The Long-Awaited Golem Targeting Command
For years, players have begged for a way to direct their minions' aggression, especially in chaotic fights like Infernal Hordes or high-tier Pit runs. Blizzard has answered that call at last.
Now, when you activate your Golem's ability, it will target a specific enemy, and your Skeleton Warriors and Mages will focus their attacks on that same target. This seemingly small change adds a huge layer of tactical depth-no more minions aimlessly swinging at trash mobs while elites survive too long.
In practice, this means you can finally mark priority enemies-like damage-reduction elites, elite affix modifiers, or Horde champions-and watch your entire army unleash synchronized destruction. For leveling or early Torment tiers, this feature alone transforms the feel of minion builds, giving them a level of control and precision they've never had.
However, the new targeting command does come with trade-offs. Most high-end minion builds sacrifice their Golem slot entirely for the Critical Strike Damage bonus from Sacrifice Golem. That means the strongest existing skeleton builds might not immediately benefit. Still, for hybrid or leveling builds, this opens the door to fresh strategies-and it sets the stage for the Golem's true ascension with the next buff.
2. Grave Bloom: The Unique That Makes Golem Builds Meta
The real game-changer for Necromancers comes with a brand-new unique: Grave Bloom, a one-handed mace designed to turn your Golem into a boss-killing machine.
Here's what it does:
+Attack Speed
50% chance for your Golem to hit twice (up from 20% via tempering)
Raise three smaller Golems, each dealing 60% of normal damage
Each smaller Golem gains +30% attack speed
This means instead of commanding one lumbering tank, you now command a trio of aggressive mini-Golems-all striking faster, harder, and triggering multiple overlapping explosions.
Combined with the Fell Gluttony Aspect, these Golems can spam their active ability, causing explosive damage chains that shred bosses and mobs alike.
With proper cooldown reduction, you can nearly spam-cast your Golem's ability, chaining eruptions of corpse-consuming energy that melt entire hordes. The synergy here is brilliant-every Golem consumes corpses to reduce its cooldown, and since you'll have three Golems doing this simultaneously, cooldowns vanish almost instantly.
Pair this with the Reap skill, which continuously generates corpses, and you get a self-sustaining feedback loop:
Reap makes corpses → Golems consume corpses → cooldown resets → Golems erupt again.
It's a beautifully destructive rhythm-a dance of death that finally makes the Golem feel worthy of its name.
3. The Kalan's Edict Rework-Unconditional Power
The third buff is arguably the most impactful for every minion build, not just Golem-focused ones.
Previously, Kalan's Edict gave Necromancers bonus damage and attack speed per active minion. That meant if you sacrificed your Skeletons and Mages, the passive became useless-a terrible deal for specialized builds.
That's changing in Season 11.
Now, Kalan's Edict grants a flat 40% attack speed and 40% damage increase to all minions-unconditionally.
This change is massive. It immediately boosts all minion setups during leveling and early endgame. Even if you're running only your three Golems from Grave Bloom, they'll still enjoy full benefit. Early Torment tiers will feel dramatically faster, and combined with Grave Bloom's bonuses, your Golems can reach over 100% attack speed easily.
To break it down:
+40% from Kalan's Edict
+30% from Grave Bloom's small Golems
+10–20% from Paragon nodes and Tempering
+20% from Co-Leader synergy
Altogether, you're looking at well over 100% bonus attack speed, effectively doubling your Golem's output before even factoring in damage multipliers.This also frees up a skill slot-in previous seasons, Necromancers often had to use Frenzy Dead just to stack attack speed. With Kalan's Edict now providing that baseline power, you can drop Frenzy entirely and dedicate that slot to survivability or utility.
Synergy and Playstyle: The New Golemancer Loop
So what does playing the new Golemancer actually feel like?
Here's the core loop:
1.Activate Golem's target ability to mark an enemy.
2.All three Golems leap in and erupt, dealing Fell Gluttony explosions.
3.Each eruption consumes corpses, reducing the cooldown.
4.Meanwhile, you spam Reap to create new corpses and deal consistent AoE.
5.Cooldown resets, and the Golems erupt again-in near-constant waves.
Each eruption creates a chain reaction of area damage, corpse explosions, and barrier procs (if using defensive aspects like Blood Getter's Barrier or Bone Storm Shielding). You'll be surrounded by your own storms of death while your Golems tear through elites.
For weapons, pairing Grave Bloom with Lidless Wall is ideal.
While you lose two-handed weapon power, Lidless Wall grants valuable Cooldown Reduction and Bone Storm uptime-both of which now synergize perfectly with Golem spam. Since you're running three Golems, you'll actually have four simultaneous Bone Storms active (around you and each Golem), all granting +100% damage through overlapping barriers and bone damage bonuses.
It's an elegant, chaotic build-and surprisingly tanky thanks to those permanent barrier effects.
Advanced Scaling and Sacrifice Bonuses
One of the hidden strengths of this setup comes from minion sacrifice bonuses. By sacrificing your Skeleton Warriors and Mages, you gain an additional +120% Golem Damage (60% per minion type). Combine that with the Golem Mastery affix on your chest piece and the multiplicative bonuses from Paragon, and your Golem army becomes one of the highest-scaling minion setups in the game.
Let's do a quick damage snapshot:
Base Golem Damage: 100%
Sacrifice Bonuses: +120%
Kalan's Edict: +40%
Co-Leader & Paragon Scaling: +200%
Ring of Mendeln procs: every 6th minion attack triggers an explosion
Multiply all that together, and you're looking at insane DPS potential-especially when three Golems can trigger Mendeln procs in quick succession. It's not just viable anymore-it's top-tier.
Endgame Potential and Experimentation
The big question is: will this finally make Golem-only builds endgame viable?
All signs point to yes.
Even in Season 10, without these new buffs, Golem builds were already performing decently thanks to Fell Gluttony. With Season 11's additions, that same setup now benefits from:
Faster cooldowns
Triple Golem uptime
Flat 40% attack speed and damage buffs
Permanent Bone Storm uptime
Near-infinite corpse generation and consumption loops
For high-tier content like Infernal Hordes or Pit levels 110+, the ability to mark priority enemies and detonate them with synchronized Golem eruptions is a literal game-changer.
There's also creative potential here. Some players are already theorycrafting Shadow Golem builds, using Ultimate Shadows and Shade Mist Aspect to turn Bone Storms into Shadow damage zones. That setup could trigger Shadowblight procs rapidly, similar to the Soul Rift spam meta-but with Golems as your conduit. Imagine three rotating Bone Storms, all radiating Shadow damage and overlapping explosions. It's chaos in motion.
Final Thoughts-The Age of the Golemancer Has Begun
Necromancers have long lived in the shadow of their own army-powerful in concept, but often underwhelming in execution. Season 11 changes that. Between Grave Bloom's army of mini-Golems, Kalan's Edict's unconditional buff, and the long-awaited targeted command, the class finally feels complete. Start now to accumulate enough Diablo 4 Gold and Diablo 4 Items to prepare for the upcoming new season.
You can start as a traditional minion Necro early on-Warriors, Mages, and Golem all together-and then evolve into a full Golemancer as you progress through Torment and acquire your key uniques. The transition feels natural, the scaling feels fair, and the payoff is massive.
For the first time, Golem builds don't just look cool-they dominate.
Whether you're clearing Infernal Hordes, pushing deep into the Pit, or just enjoying the spectacle of commanding three hulking monstrosities that detonate everything in sight, Season 11's Necromancer rework promises the fantasy fans have been asking for since launch.
MMOexp Diablo 4 Team