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Dreadmyst Complete Class Guide: Best Builds, Stat Allocation, and More

Dreadmyst Jan-22-2026 PST

If you are looking for a complete breakdown of every class in Dreadmyst, this guide provides a full overview of stat allocation, ability progression, and priority benchmarks for the Ranger, Spell Paladin, Melee Paladin, Mage, and Cleric. Whether you want to optimize early game leveling, push through midgame efficiently, or prepare for endgame dungeons and PvP, this guide covers exactly what to focus on at each stage.

Dreadmyst Complete Class Guide: Best Builds, Stat Allocation, and More

Before diving into class specifics, there are two universal skills that every single class must master:

Universal Skills You Must Max: Bartering & Lockpicking

Bartering (Max ASAP)

Max bartering gives:

• 15% vendor discounts

• 15% increased sales value

This is a massive long-term Dreadmyst gold advantage and affects your progression more than most players realize.

Lockpicking (Level to 100)

Dungeons require Level 100 lockpicking to open chests. Many overworld chests also scale by difficulty. Level this gradually during normal gameplay so you’re ready for endgame content.


Ranger Class Guide

The Ranger is the most mechanically expressive class in Dreadmyst, blending high single-target burst with uptime management, resource control, and positional play. This guide reflects a build optimized for both PvE and PvP, focusing heavily on early crit scaling and late-game resistances.

Early Game Priorities

Your main goals early game are consistent uptime, survivability, and mana stability:

  • Health → 600

  • Mana → 600

This prevents constant resource starvation and gives enough buffer for mistakes while learning encounters.

Primary Damage Stat Early: Range Critical Rating

Start funneling points into Range Crit, aiming for:

  • 750 Range Critical Rating

Crit is far harder to acquire from gear than agility, so you want to invest early.

Mid Game Ranger Progression

This is where your build begins to solidify.

Core Attribute Benchmarks

  • Agility → 70

  • Strength → 30

  • Courage → 30

Upgrade These Abilities to Rank 5

Your four core DPS abilities:

  • Aimed Shot

  • Flame Arrow

  • Explosive Arrow

  • Arrow Flurry

Push your Range Critical Rating → 850.

Resource Baseline

  • Health → 1,000

  • Mana → 850

This ensures stable performance in dungeons and PvP.

Endgame Ranger Build

Endgame is about refinement and defensive layering.

Endgame Priorities

  1. Cap Range Critical Rating

  2. Max all ranger abilities to Rank 5

Defensive Investments

  • Dodge

  • Frost Resistance

  • Fire Resistance

Fire resistance is particularly important for bossing.

Final Attribute Targets

  • Agility → 150

  • Courage → 70

  • Willpower 39–40

  • Intelligence 39–40

The minor will/intelligence investment is specifically for the Fortitude buff, which scales off all base attributes and provides meaningful late-game damage reduction.


Spell Paladin Guide

A tanky, aura-driven hybrid class that applies pressure through spell damage while offering frontline durability. This build comes from SpeedySr.

Early Game Priorities

  1. Health → 500

  2. Mana → 200

  3. Agility only for armor requirements

  4. Strength → 20

  5. Melee Critical → 284

Your early focus is staying alive while your aura-based kit comes online.

Midgame Spell Paladin

Resource Benchmarks

  • Health → 1,000

  • Mana → 400

Attribute Goals

  • Strength → 75–100

  • Spell Crit → 228

  • Continue agility only for armor

Defensive Stats

  • Block → 200

  • Dodge → 150

Core Spells to Prioritize

(Level all to Rank 5 unless otherwise noted)

  • Mighty Blow

  • Order of Valor

  • Blessing of Champions

  • Blessing of Defense

  • Fortification Aura

  • Divine Protection

  • Vengeance Aura

These form the backbone of your survivability and sustained pressure.

Endgame Spell Paladin Build

Final Attribute & Defense Targets

  • Health → 1,700

  • Mana → 400

  • Strength → 135

  • Agility → 100

  • Willpower → 45

  • Intelligence → 57

  • Courage → 115

Combat Stats

  • Regen → 6

  • Meditate → 3

  • Melee Crit → 284

  • Spell Crit → 228

  • Block → 250

  • Dodge → 350

Resistances

  • Frost → 198

  • Fire → 226

  • Shadow → 21

  • Holy → 44

Weapon Mastery

  • Sword → 46

  • Shield → 48


Melee Paladin Guide

This Paladin variant pushes deeper into front-loaded melee burst while maintaining core tank elements. Excellent for players who want a more aggressive playstyle.

Early Game

  • Health → 600

  • Mana → 200

  • Melee Critical → 350

  • Strength → 30

  • Agility only for gear

Mid Game Melee Paladin

Resource Baseline

  • Health → 1,000

  • Mana → 400

Stat Goals

  • Melee Critical → 634

  • Strength → 100

  • Block → 194

Core Skills to Prioritize

  • Mighty Blow (5)

  • Idris of Valor (5)

  • Blessing of Champions (5)

  • Blessing of Defense (5)

  • Fortification Aura (5)

  • Divine Protection (5)

  • Vengeance Aura (3 or 5 depending on points)

Endgame Melee Paladin Build

Final Stats

  • Health → 1,298

  • Mana → 820

  • Strength → 165

  • Agility → 65

  • Courage → 45

Combat Stats

  • Melee Critical → 634

  • Block → 194

Resistances

  • Fire → 228

  • Frost → 228

Fire resistance is extremely important for endgame bosses.

Weapon Mastery

  • Swords → 52


Mage Guide

If you want maximum ranged burst and battlefield control, Mage is the purest damage-dealer in Dreadmyst. This build comes from Waving Owl, who achieved Rank 1 kills on Day 1.

Important note:

Mages only care about INT and WILL on weapons. Weapon damage does not matter.

Early Game Mage

  • Health → 500

  • Mana → 200

  • Intelligence → 30

  • Willpower → 20

Abilities

  • Chains of Ice → 2

  • Ice Shard → 2

Midgame Mage (Power Spike)

Stat Targets

  • Intelligence → 80

  • Willpower → 50

  • Courage → 30

  • Spell Critical → 300

Core Abilities to Level

  • Boon of Clairvoyance (5)

  • Ice Blast (3)

  • Chains of Ice (4)

  • Ice Shards (4)

  • Fireball (5)

  • Bind Spirit (3)

Bind Spirit at rank 3 enables full CC on one mob while pulling multiple packs—essential for dungeons.

Endgame Mage Build

Final Stats

  • Health → 719

  • Mana → 1,135

  • Intelligence → 160

  • Willpower → 135

  • Courage → 60

Combat Stats

  • Spell Critical → 701

  • Dodge → 249

  • Fire Resistance → 128

Max All Remaining Abilities

Including:

  • Magical Amplification

  • Vim of Wisdom

  • Boon of Clairvoyance

  • Ignite

  • Fireball

  • Ice Blast

  • Chain of Ice

  • Ice Shard

  • Inferno

  • Bind Spirit


Cleric Guide

The unsung heroes of Dreadmyst. Clerics provide essential sustain, shielding, and crowd control, but are often blamed for mistakes outside their control. Played properly, Cleric is one of the most valuable classes in high-end content.

Early Game Cleric

  • Health → 500

  • Mana → 500

  • Willpower → 50

  • Intelligence → 50

Maintain even distribution between willpower and intelligence as needed.

Midgame Cleric

  • Health → 1,000

  • Mana → 1,080

  • Willpower → 150

  • Intelligence → 150

Endgame Cleric Build

Attribute Targets

  • Strength → 40

  • Agility → 45

  • Courage → 75

These boost your Fortitude, which scales off all base attributes, giving meaningful damage reduction.

Resistances

  • Fire Resistance → 250

  • Frost Resistance → 250 (optional but useful)

Fire resistance is mandatory for bossing.

Defensive Stats

  • Block → 350

  • Dodge → 347

  • Shield Mastery → 7

Core Healing/Utility Abilities to Max

  • Desperate Prayer

  • Shield

  • Spark of Life

  • Heal

  • Greater Heal

  • Discipline

  • Satanic Madness

  • Inner Strength

  • Blessing of Health




MMOexp Dreadmyst Team