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Dreadmyst: How to Progress Through the Barracks, Undercroft, and Group Dungeon

Dreadmyst Jan-31-2026 PST

Dreadmyst is a new, fully indie-crafted MMORPG, which means most players are still trying to understand how its systems, progression flow, and endgame mechanics actually work. With very little documentation and a community that is still learning the ropes, entering the endgame can feel unclear. Fortunately, the core loop is simple once you understand where to go and what to farm.

Dreadmyst: How to Progress Through the Barracks, Undercroft, and Group Dungeon

This guide breaks down the complete endgame progression path—from your first Minotaur kills to the final group dungeon—so you can gear efficiently and avoid the pitfalls that stop most players from advancing.


1. Entering the Endgame: Finding the Minotaurs

The endgame effectively begins when you head to Merchant’s Way via the teleporter. From there, proceed past Morgo’s Camp and continue into the massive Minotaur dungeon area.

Here you will find:

  • Minotaurs

  • Drakes (optional)

The Minotaurs, specifically the Horn Chargers, are the real goal. Drakes provide solid XP and loot, but they are slow kills without a party and are unnecessary for progression.

Your objective here: Farm Keys to the Barracks

Even at level 20, you should begin stacking Barracks Keys. These keys unlock the first major endgame dungeon and are essential to your gear progression.

There are two versions of this Minotaur zone:

  • PVP-contested area: better farm potential, highest population, highest risk.

  • PVE area with optional PVP: safer, but slightly slower farming.

Choose based on your comfort with risk.


2. Reaching the Abandoned Barracks

Once you have at least one Barracks Key, exit the dungeon and loop around past the portal. Continue along the path surrounded by additional Minotaurs until you reach the entrance:

Abandoned Barracks

This is where the real endgame gearing begins.

Why the Barracks Matter

  • Vendors only sell level 24 gear, which is significantly weaker.

  • The Barracks drops level 25 blues, which represent a massive power spike.

  • This is your first structured solo dungeon and a test of understanding your class.

Do not waste money on shop gear. Everything you need is in this dungeon.


3. Abandoned Barracks Dungeon Guide

Inside the Barracks, your objectives are straightforward:

  • Kill all mobs for loot.

  • Open boxes and chests.

  • Clear your way to the boss.

Lockpicking is mandatory for efficiency

If you want maximum loot density, invest in Lockpicking. Many chests inside will remain off-limits without it, cutting your dungeon value in half. Players who skip the skill regret it later.

Key Barracks Mob Mechanics

  • Barracks Mages:

    These enemies can shred slow DPS players. You must burst them down quickly and avoid letting them free-cast. Save cooldowns if needed.

  • Pulling:

    Be cautious. Overpulling can result in instant wipes, especially for undergeared players.


4. Barracks Boss Strategy

The final boss is straightforward once you learn its two defining mechanics:

  The Big Spell – a one-shot ability

    • This huge fireball can kill even heavily geared players.

    • Solution: Line-of-sight the cast by hiding around the corner.

  The Heal

    • Interrupt this every time or the fight drags significantly.

    • Always keep an interrupt ready.

Kill Strategy Summary

  • Pull the boss out of the room and into the hallway corner.

  • Burst when safe, LOS the fireball, interrupt the heal.

  • Stay defensive; he hits harder than the average dungeon boss.

Once defeated, he will drop a Depleted Key every single run. The drop is guaranteed.


5. Upgrading Your Depleted Key at Hillsar Dale

Take your Depleted Key to Condor’s Beach, then to Hillsar Dale, where goblins drop Dale Gems.

• Farm goblins until you get at least one gem.

• Right-click the gem to convert your Depleted Key into an Undercourse Key.

This key unlocks the second solo dungeon, which is a large difficulty spike.


6. The Undercourse: The Real Skill Check

Travel to the far end of Hillsar Dale to locate the Undercourse entrance.

This dungeon is your first true limit test. It is significantly harder than the Barracks and requires:

• Stronger gear

• Mob knowledge

• Class toolkit utilization

• Clean target control

Core Mechanic: Every pull includes two enemies

There is no reliable way to single-pull. Each class must use its toolkit:

  • Archers: Sleep Dart

  • Others: CC, burst, interrupts, defensive cooldowns

Your strategy

  • CC one mob (sleep, stun, etc.).

  • Burst down the main target using every cooldown.

  • Avoid chain-pulling additional packs.

  • Handle reused Barracks Boss mobs using the same LOS + interrupt mechanics.

Expect deaths—especially from the returning Barracks-style mages whose fireball attacks can still one-shot you.


7. The Final Group Dungeon

Once your gear is solid and you’ve cleared both solo dungeons several times, you’re ready for the final group activity.

Find the dungeon labeled simply as: Dungeon

It is accessible by walking past high-level red mobs, which serve as a preview of the challenge inside.

These mobs:

  • Hit extremely hard

  • Have high HP

  • Can two-shot unprepared players

You should never attempt to fight them solo.

Group Dungeon Strategy

Because of the mechanics:

  • A group of four players focuses on a single mob at a time

  • Each player takes turns interrupting

  • Proper rotation prevents deadly casts from going off

  • This is not a simple “spam your DPS buttons” activity

  • Coordination matters more than raw stats

Players expecting a typical easy MMO dungeon will be surprised. Dreadmyst uses its limited mechanics thoughtfully, creating surprisingly engaging party content.


8. Endgame Summary and Final Thoughts

Dreadmyst’s endgame loop is compact but rewarding, players can obtain a large amount of Dreadmyst Gold and Dreadmyst Items, especially considering it was built by a single developer. Despite its simplicity, the progression offers a satisfying power curve and meaningful build improvement.

Dreadmyst may be a “one-week game,” but it is an ambitious effort with more mechanical depth than many AAA MMOs. For players who enjoy a short but tight progression experience, its endgame is surprisingly engaging.




MMOexp Dreadmyst Team