Path of Exile 2, the highly anticipated sequel to the popular action RPG, promises a thrilling and challenging gameplay experience. With its ruthless difficulty and revamped mechanics, players are in for a grueling journey through the dark and treacherous world. In this preview, we delve into the intense boss fights, the changes in crafting, and the overall direction of the game.
From the very beginning, POE 2 sets the tone for its demanding gameplay. Halfway through act one, players encounter a side quest that culminates in a battle against a grotesque boss. This encounter serves as a taste of what's to come, as the boss unleashes devastating area-of-effect swings that can quickly deplete your health. Furthermore, additional phases introduce spectral figures that hinder your movements, making it challenging to evade direct attacks. While defeating this boss provides a sense of satisfaction, subsequent encounters with similar bosses become increasingly fatiguing rather than exhilarating.
The difficulty escalates in acts two, three, and four, with boss fights becoming even more punishing. The Prisoner boss fight in act four, for instance, features multiple area-of-effect attacks, a couple of which can instantly kill your character if not approached with caution. To make matters worse, the Prisoner can fully regenerate its health between phases if players fail to engage with its core mechanic swiftly. This relentless challenge pushes players to the brink, resulting in frustration and exhaustion rather than enjoyment.
In an effort to overcome these formidable adversaries, players are encouraged to improve their characters and gear. However, the crafting system in Path of Exile 2 appears to have taken a step back. In the preview build, gear upgrades primarily rely on crafting orbs, rare currency drops that allow players to enhance their items. Unfortunately, the drop rates for these orbs are scarce, severely limiting the opportunities for improvement. The randomness of affixes further complicates matters, as desirable modifiers are hard to come by without the crafting bench, which has been removed in this iteration. While other crafting mechanics will make a return in the full game, the absence of deterministic crafts is a significant setback, making gear upgrades reliant on chance rather than player agency.