I'm worn out on seeing players like Mathew Stafford tossing the equivalent checkdown as Jared Goff. Despite the fact that his "model" is solid arm, clearly this is just what he is best at and doesn't really influence the decisions the AI makes.
This is the sort of thing that has been done before in different games computer games, the greatest among them being 2k. I'm not recommending incalculable originals like 2k has, yet something straightforward. I've recorded a couple down underneath, every one proposes an in game and reenactment impact.
Solid Arm: In Game: Higher rate to toss profound passes than normal, doesn't discard ball. Recreation: More capture attempts, lower passing rate, higher TDs and yardage than normal.
Field General: In Game: Higher rate to toss to most open player/discard ball, seldom tosses profound. Reenactment: Less Interceptions, more mishandles, higher passing rate, low TDs and yardage.
Improviser: In Game: Higher rate to leave pocket, doesn't set feet while tossing on the run, marginally higher possibility of profound passes. Reproduction: More hurrying yards/TDs/Fumbles than normal, not so much TDs but rather more yardage than normal.
Scrambler: In Game: Usually leaves pocket, will juke outside of the LOS, less sliding. Recreation: Much more hurrying yards(at least 600)/TD(at least 5)/bobbles than normal, less passing yardage, TDs and capture attempts.
This takes into consideration all the more a utilization when drafting scrambling QBs in reenactment, while additionally permitting substantially more practical interactivity.
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