During week one of a new league, a time when Exalted Orbs still hold meaningful value, and the economy is volatile. At this stage, an Exalted Orb sits at roughly 1/100 of a Divine and about four to five Chaos Orbs. As the league matures, prices will normalize, and many of the costs discussed here will effectively translate into Chaos Orb equivalents. Understanding how POE 2 Currency fluctuates is important, but the core crafting principles in this guide will remain relevant throughout the league.

The goal of this craft is simple: create a high physical damage Siege Crossbow suitable for grenade-based builds, without investing mirror-tier resources. The approach is loosely inspired by semi-budget crafting strategies used for talismans and adapted specifically for grenade mechanics.
Why the Siege Crossbow Is Non-Negotiable
You might wonder why we're not using a cheaper crossbow base. The answer is straightforward: the implicit modifier on a Siege Crossbow is absurdly powerful for grenade builds. It provides such a massive advantage that, even with slightly worse explicit modifiers, it outperforms nearly every other option. In short, Siege Crossbows are best-in-slot by a huge margin.
Another important note: grenade builds don't scale particularly well with attack speed. While it's not a dead stat, it's far from essential. This makes grenade crossbows significantly easier to craft than most attack weapons, because we can safely ignore attack speed and focus purely on raw damage scaling.
Step 1: The RNG Gate
This is the most volatile part of the craft. On average, expect to succeed roughly once every ten attempts, though RNG can always surprise you.
What you need per attempt:
1x Perfect Orb of Transmutation
1x Perfect Orb of Augmentation
1x item level 82+ normal Siege Crossbow
Item level 82 is mandatory. It allows top-tier physical damage modifiers like Merciless and Tyrannical to roll. While it slightly increases the mod pool, the payoff is worth it.
Apply the Perfect Transmutation, then the Perfect Augmentation. These orbs are extremely powerful because they block low- and mid-tier modifiers. If you hit something good, it will be very good.
Your target outcome:
A magic Siege Crossbow with Tier 1 or Tier 2 % increased physical damage (155–179%) and any random suffix. That suffix is temporary and will be removed later.
Common failure (~80%):
You roll an unwanted prefix and a useless suffix. Try to sell it, sometimes elemental flat damage rolls sell surprisingly well, but be prepared to vendor it and start over.
Dream scenario (<1%):
You hit high-tier % physical damage and +7 to projectile skills. This is not a budget item anymore. Sell it to a wealthy player and fund your entire build, or more.
"Perfect for someone else" (~5–7%):
You hit +7 projectile skills without the physical damage you want. Sell it or stash it for later. Then restart.