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Arc Raiders Expedition Guide: Tips Before the Reset and Wipe

ARC Raiders Dec-26-2025 PST

The Arc Raiders expedition window is officially open, with departures scheduled for the 22nd—just days away. If you are anything like most players heading into a wipe, you are likely in a frantic last-minute push to extract as much value as possible from the expedition. Whether your goal is maximizing skill points, padding your wallet, or simply reducing the stress of missing out, now is the time to act smart rather than panic.

Arc Raiders Expedition Guide: Tips Before the Reset and Wipe

This guide breaks down the expedition requirements, efficient farming routes, and practical mindset tips to help you make the most of the remaining time before reset.


Understanding the Expedition Contribution Tiers

While the main focus for most players at this stage is no longer completing the expedition outright, it is still important to understand how each tier works, especially if you are missing key contributions.

Tier One Requirements

  • Metal and rubber parts

  • Arc alloy

  • Steel springs

These materials are straightforward. Arc alloy can be obtained by recycling Arc Raiders items or killing ARC enemies, while steel springs are commonly found in industrial zones or breachable containers in the open world.

Tier Two Requirements

  • 35 durable cloth

  • 20 wires

  • 30 electrical components

  • 5 cooling fans

At this point in the expedition, most players should be crafting durable cloth and electrical components in refiners. Durable cloth is most commonly found in medical zones, while wires and electrical components appear in technological loot pools. Cooling fans are typically found in large vertical breachable containers such as server racks.

Tier Three Requirements

  • 5 light bulbs

  • 30 batteries

  • 20 sensors

  • 1 Exodus module

Light bulbs can be found in lockers, cars, breachable containers, and occasionally standard containers. There is also a static spawn near the electrical substation and water towers on the Dam. Batteries come from computers, while sensors appear frequently in server racks.

For Exodus modules, the most reliable sources are Exodus-marked zones and Stella Montis’ assembly area. Many pink-tier items found there are recycled directly into Exodus modules, making it an efficient farming location even if you do not find the module outright.

Tier Four Requirements

  • 5 humidifiers

  • 5 advanced electrical components

  • 3 magnetic accelerators

  • 3 Leaper pulse units

Humidifiers are most commonly found in residential zones such as Buried City, Pale Apartments, Ruby Residences, and Pattern House on the Dam. Advanced electrical components can be crafted or found in control rooms and technological consoles. Magnetic accelerators are craftable but are also common in Stella Montis. Leaper pulse units, as expected, are obtained by killing Leapers.

Tier Five Requirements

Tier five shifts away from specific items and instead focuses on credits earned through:

  • Combat

  • Survival

  • Provisions

  • Materials

This tier is essentially about selling everything—loot, trinkets, consumables, enemy drops, and shields. At this stage, efficiency and cash yield matter more than hoarding.


Maximizing Cash Yield Before the Wipe

For many players, the real endgame right now is maximizing skill points rather than completing the expedition. That makes raw currency farming the priority.

Fast Solo Money Runs: Grandioso Apartments Route

One of the most effective solo routes is running Grandioso Apartments into the jump-spot room near the hatch. With a Mark II or Mark III augment—preferably one with increased carry capacity and a dedicated trinket slot—you can focus exclusively on diamond-icon trinkets.

When uncontested, this route can yield between 60,000 and 80,000 credits in four to five minutes before extracting. However, the route is timing-dependent. Late spawns often mean arriving after other players, forcing you to pivot.

If Grandioso is contested, viable alternatives include:

  • Hospital, Research, and Space Travel zones in the north

  • Plaza Roma in the south, particularly the pharmacy and café loop

  • Red Tower, which now features a dynamic security bridge spawn, lockers, and containers

Flexibility is key. Knowing when to abandon a route and rotate quickly can save both time and loadout costs.

Stella Montis: High Risk, High Reward

Stella Montis remains one of the most lucrative but dangerous maps in the game. PvP is constant, but the payoff is substantial.

Quick Stella runs targeting Assembly or Medical Research can be done on budget loadouts. A clean run through Assembly often yields five to eight pink-tier items such as magnetrons, ion spiders, and gear counters. These items are excellent for resale or recycling into expedition materials.

Blueprint spawns were also buffed, making Stella Montis even more appealing. Duplicate blueprints sell for 5,000 credits each, adding consistent value. If you have a hatch key, Assembly becomes even stronger due to its nearby extraction point.


Raider Baskets and Nature Farming

Raider baskets offer a low-risk, steady income option. These baskets contain items like:

  • Lemons, apricots, prickly pears

  • Olives, candleberries, moss

  • Roots, resin, agave, mushrooms, grape mullein

They are typically found outside hot zones, meaning less PvP. While each run may not feel lucrative, selling these items in bulk provides consistent returns. This method was particularly strong during the Lush Blooms event, though that condition has been rotated out in favor of Cold Snap events.

An interactive map is highly recommended to locate basket spawn clusters efficiently, as randomly searching is rarely time-effective.

Cold Snap Bonus: Fossilized Lightning

Introduced with the Cold Snap update, fossilized lightning spawns near lightning strike locations during electromagnetic storm conditions. While not a dedicated farming method, squads frequently find multiple pieces without actively searching. Each sells for approximately 4,000 credits, making them a valuable bonus when looting storm-affected areas.

Use Your Keys

Keys are more valuable than ever. With the Cold Snap update improving epic loot tables, locked rooms now offer noticeably better returns. Keycards themselves sell for very little, so holding onto them provides no real benefit—especially with a wipe approaching.

If you have been saving keys in anticipation of future updates, now is the time to use them.

Inventory vs. Coin Philosophy

One of the most important mindset shifts before a wipe is prioritizing coins over inventory value. ARC Raiders Coins are permanent until spent, while gear can be lost instantly.

If you are holding items you rarely use—such as excess grenades or consumables—it is often better to sell them. For example, Wolfpack grenades sell for around 5,000 credits each. Selling surplus items frees inventory space and converts risk-prone assets into guaranteed currency.

Ask yourself:

  • Will I realistically use this item?

  • Is it better stored as coins rather than gear?

There is no universal answer, but being intentional about inventory management makes a significant difference.


Final Advice: Do Not Stress

The difference between earning one, three, or five extra skill points before the reset may feel significant, but in practice, it is not game-defining. A player starting with 75 skill points versus 80 will not experience a dramatic disadvantage—especially when facing players who never wiped and still have full skill trees.

If you are feeling pressured to grind nonstop, take a step back. The progression gap is smaller than it seems, and future expeditions will continue to offer opportunities to catch up.


Closing Thoughts

As the expedition window closes, focus on efficiency, flexibility, and smart risk management. Whether you are running fast cash routes, quick Stella Montis raids, or low-risk basket farming, there are still plenty of ways to extract value before the reset.




MMOexp ARC Raiders Team