Summary
Players utilizing mace-based Warrior builds frequently encounter a common frustration: melee attacks feel disproportionately slow, while totems can be deployed with significantly greater speed. This guide examines the mechanical reasons behind this disparity, provides practical solutions for improving combat flow, and outlines gearing strategies—including how to efficiently invest your POE2 Currency—for the current patch.
Understanding Attack Speed Mechanics
The Skill Speed System
Skill Speed is a generic stat that affects the time required for any skill's animation to complete. Modifiers to Skill Speed stack additively with specific speed modifiers such as Attack Speed, Cast Speed, and Totem Placement Speed.
For example, if a character has 6% increased Cast Speed and 5% increased Skill Speed, the total Cast Speed for spell usage becomes 11%.
Mace Animation Limitations
Testing has revealed that mace skills have attack speed tied to animation speed breakpoints. Once a certain animation speed threshold is reached, the skills cease to benefit from further attack speed or skill speed investment.
Specific issues with mace skills include:
Skills such as Stampede and Sunder have fixed time added to their animations that cannot be modified
Supercharged Slam's charge rate remains at its default value regardless of attack speed investment
Players with significantly different attack speed values often complete mace skill animations with minimal timing differences
Ancestral Urgency support gem provides 80% increased totem placement speed, which explains why totems can be deployed considerably faster than mace attacks even without specialized investment.
Implications for Build Planning
Given these mechanics, attack speed investment for mace builds yields diminished returns. The most effective approach involves focusing on heavy, hard-hitting attacks rather than attempting to increase attack frequency. This makes damage per hit and stun buildup more valuable than attack speed for mace-based characters.
Combat and Build Strategy
Stun Mechanics
Patch 0.2.0 improved stun viability for melee characters:
Magic enemies are now primed for stun at 50% heavy stun buildup (previously 60%)
Rare enemies at 60% (previously 70%)
Unique enemies at 70% (previously 80%)
Players have 50% more light stun threshold per time stunned in the past 4 seconds (previously 25% more)
These changes make heavy stun builds considerably more viable against bosses and endgame content.
Attack Speed Workarounds
For players experiencing slow attack speeds, the following strategies are recommended:
Prioritize damage per hit: With animation speed limitations, maximizing the damage of each successful attack is more efficient than attempting to attack faster
Leverage warcries and totems: These abilities do not suffer from the same animation limitations as mace attacks and can supplement damage output
Consider weapon alternatives: If attack speed remains a concern, two-handed axes offer alternative base attack speeds (Ceremonial Halberd: 1.20 APS)


