Summary

The Everything Rush strat combines three efficient mechanics into one boss rush strategy: Delirium orbs (high demand, easy to farm), Mercenaries (extremely efficient), and Conquerors with Destructive Play (extra bosses and valuable drops). This approach produces diverse loot—from Exalted Orbs and Maven Orbs to scarabs and eight-mod maps—unlike one-dimensional farms where prices crash when too many players copy them. The scarabs used are common enough that they cannot be easily inflated. To get started, buy POE currency and grab the scarabs and maps you need.

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Map Setup and Rolling

Rolling Maps

Roll maps for whatever modifiers you can run. Do not roll for specific ones, but it is worth using Exalted Orbs to add six modifiers. You can also run eight-mod maps if you have them, as the strategy scales well with Cartography Scarab of Corruption and Cartography Scarab of Escalation—both cheap and effective.

Scarab Setup

Infamy Scarab - Spawns two extra mercenaries. Infamous mercenaries have better loot. Skip this if you do not want to engage with mercenaries.

Delirium Scarab - Allows you to block natural Delirium spawns so you do not drop Delirium Scarabs (which are not that good). This saves scarab slots and prevents unwanted drops.

Interference Scarab - Works with Destructive Play to spawn extra bosses. It cycles between Synth bosses and Elder Guardian/Conquerors.

Temporal Astrolabe

Use Temporal Astrolabes to run the same map repeatedly. City Square is the recommended map. With the Synthesized Stability keystone, you do not need to run different maps. Complete a full rotation of four Conqueror maps—these can be Blessed Orbed for better rolls.

 

The Map Loop

Start the Map

Apply Maven Influence, enter the map, and wait 4-5 seconds after the Delirium Mirror to ensure the Delirium smoke does not outrun you. Aim for seven Delirium rewards.

Clear the Map

Work through the map efficiently. Charts drop frequently and sell for 8-12 chaos each. When you reach the mercenary, check its loot. Some mercenaries are worth taking the time to kill; others can be ignored. You can take the warrant and list it in your stash tab—some players buy them to test or experiment.

Eight-Mod Maps

Tier 16 eight-mod maps drop regularly and sell for around 6-7 chaos each. This adds consistent value to every run.

Conqueror and Elder Guardians

At the end of the map, release Delirium and kill the boss. The second wave of bosses hits after the first. You can loot while the boss spawns to save time. Conqueror and Shaper maps drop as eight-mod maps.

 

Invitations and Conquerors

After map completion, run the invitation. Alch, slam, and corrupt the invitation—it cannot go down in quantity, only up. If you struggle with the modifiers, chaos spam them instead of corrupting. Invitations drop Orb of Conflicts about 1 in 10 times, Maven chisels, and other items.

Orbs of Conflicts sell for approximately one divine each, making them a valuable part of the strategy's returns.

 

Anomalies

Gambling District

This anomaly is underrated. It spawns a Curious Contraption strongbox similar to the one in PoE 2. The first four clicks are reasonable in cost; the fifth is not. On the fourth click, always click it if you have the gold. On the fifth, use the lock pick option.

The Curious Contraption yields returns from portal scrolls to multiple divines, and the rewards add up over time.

Perandus

Less reliable than Gambling District and not recommended as the primary focus.

 

Atlas Tree

The Atlas tree focuses on:

Map nodes

Blocking low-value scarabs

Mercenary nodes (natural chance for mercenaries so you do not need the scarab)

Delve nodes (extra Orb of Conflict chance and rewards)

No additional mercenary nodes (using the Infamy Scarab guarantees infamous mercenaries, and reducing mercenary modifiers gives fewer kineticists)

Destructive Play

Kill bosses at the end of the map so that the number of mobs killed before spawning the boss contributes to the maximum number of extra bosses spawned by Destructive Play.

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Loot Breakdown

Regular Drops

Stacked Decks - from mercenaries

Maven Chisels - moderate amount from invitations

Orb of Conflicts - approximately 1 in 10 invitations, ~1 divine each

Exalted Orbs - from Conquerors

Astral Aids - from invitations (cannot drop in maps while using an Astrolabe)

Vault Rewards - multiple divines, Orb of Remembrance (best vault reward), Valdo's Puzzle Boxes, and Delirium Orbs

Maps and Charts

Eight-mod maps - sell for 6-7 chaos each

Elder and Shaper maps - sell differently if they have six mods; check for eight-mod versions

Charts - 8-12 chaos each; some yellow-named charts like Anchor Fields can sell for over a divine

Delirium Orbs

Delirium orbs are in high demand and can be converted using blue juice if the economy makes it worthwhile.

 

Pricing and Selling Tips

Pricing Maps

When pricing Elder and Shaper maps, check if they have six modifiers. If they are eight-mod, they sell for more. For bulk pricing, list eight-mod maps at 6-7 chaos.

Pricing Charts

Check charts individually. Anchor Fields sells for around a divine. Sandy Seabed sells for approximately 9 chaos. White-named charts sell for 8-12 chaos.

Pricing Mercenaries (Warrants)

Use the Warrant Price Checker tool to quickly check mercenary values. You can refine the search by selecting the most valuable supports and skills.

Combatant Kineticist and Many Shot are among the most valuable mercenaries right now, but the meta changes constantly.

Three-to-One Scarab Vendor Recipe

If you have three of the same scarab, you can vendor them for a random new scarab. Use the Scarab EV tool to determine when this is worth doing. Copy the auto-regex, and the highlighted scarabs are worth vendoring.

 

Feeding Mappers

Feed eight-mod maps into your King's March mappers. This generates extra fragments and returns a consistent value.

 

Alternate Strategy (No Mercenaries)

If you do not want to engage with mercenaries, spec out of mercenary nodes, drop the Infamy Scarab, and run a Multitude Scarab instead. Lean more into map nodes, take Amplified Artifacts, and focus on eight-mod maps. This strategy is still effective but not as strong as the mercenary version.

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Final Thoughts

The Everything Rush strat delivers diverse loot and consistent returns without being vulnerable to market crashes. Delirium orbs are in high demand, mercenaries are extremely efficient, and Conquerors with Destructive Play add valuable boss loot. The strat is adaptable—if you find it too difficult, you can release Delirium early or skip mercenaries entirely. With some POE currency to cover initial scarab costs, you can test the strategy and adjust the difficulty to match your build's strength.