Summary
The ARC Raiders Jump Mine Trial is one of the toughest solo challenges, requiring precise timing and strategy. After testing Shredders, Bastions, Bombardiers, and Wasps, the highest score reached was 5,960 damage points. Proper preparation with useful ARC Raiders Items can improve your chances. This guide covers the best methods and strategies for achieving a high score.
1. ARC Raiders Jump Mine Trial: Why This Challenge Is Difficult
The latest ARC Raiders Trial requires players to deal massive ARC damage using Jump Mines, but achieving a high score is much harder than expected.
At first, many players believed that grouping multiple enemies together would be the easiest solution. However, different ARC units react differently to Jump Mine damage, making positioning and timing extremely important.
After extensive testing, several popular strategies were explored, including:
Grouping Shredders
Using Jump Mines against Bastions
Targeting Bombardiers
Combining Snitch Scanners with Wasps
Using environmental traps and confined spaces
Most methods produced inconsistent results, showing that this challenge relies heavily on enemy positioning and timing.
2. Best ARC Raiders Jump Mine Strategy: Group Shredders in a Small Area
The most reliable strategy discovered involves gathering multiple Shredders into a confined location.
Initially, placing a Jump Mine from a high position onto grouped Shredders only produced around 2,730 points, which was not enough for a top score.
However, after repeated testing, the better approach was:
Trap multiple Shredders in a small room or enclosed area.
Place Jump Mines directly above them.
Detonate the mines one after another.
Use multiple Jump Mines to break enemy armor first and increase later damage.
The final successful attempt reached 5,960 points, proving that stacked Shredders remain one of the strongest options for this Trial.
The reason this works is that the first Jump Mine can weaken enemy armor, allowing later explosions to deal significantly higher damage.
3. Testing Jump Mines Against Different ARC Enemies
Bombardier Jump Mine Strategy:
Bombardiers appeared promising because they have less armor compared with larger ARC enemies.
However, they are highly mobile, making consistent damage difficult.
Early attempts only produced:
Around 460 points when the Bombardier moved outside the explosion range
Around 1,600 points after using paralysis to stop its movement
Although better than Bastions, Bombardiers were still unreliable because positioning was difficult to control.
Bastion Damage Test:
Another experiment involved placing Jump Mines near Bastions.
Despite their large size, Bastions did not provide enough points.
The result was only around:
1,200 damage points
Because Bastions have strong armor and limited vulnerability windows, they are not an efficient target for this Trial.
Wasps and Snitch Scanner Combination:
Flying ARC enemies seemed like another possible solution.
The idea was:
Use Snitch Scanners to attract Wasps.
Group them together.
Place a Jump Mine underneath.
Trigger everything at the same time.
While this method could reach the three-star requirement, it was difficult to repeat.
The main problem was that Wasps did not consistently group together. They often scattered in different directions, making the Jump Mine explosion unreliable.
4. Why Flying ARC Enemies Are Not the Best Choice
Locations such as Riven Tides contain many smaller flying ARC enemies, creating opportunities for high-damage combinations.
However, these attempts were heavily based on luck.
Players needed:
The correct enemy spawn
Perfect positioning
Proper Jump Mine timing
Enemies staying close together
Because of the amount of randomness involved, this strategy was considered too inconsistent for a repeatable guide.
A strategy that depends entirely on luck is not practical for players trying to complete the Trial efficiently.
5. Failed Strategies: What Does Not Work
During testing, several creative ideas were attempted but failed to provide reliable results.
Using Barricades to Control Wasps:
Barricades seemed useful for creating a funnel, but Wasps ignored the setup and continued flying freely.
The enemies would not enter the intended area, making Jump Mine placement ineffective.
Using Surge Coil to Freeze Flying Enemies:
Another idea was combining Surge Coil with Snitch Scanners.
The plan was:
Stun Wasps with Surge Coil
Keep them grouped
Hit them with a Jump Mine explosion
However, Wasps still moved away and took too much damage from the Surge Coil before the Jump Mine could land.
Ground-Based ARC Enemies:
Testing Fireflies and other ground enemies also failed.
Jump Mines mainly deal damage upward, meaning enemies on the ground often avoid the main explosion effect.
This made them poor targets for maximizing Trial points.
6. Final ARC Raiders Jump Mine Trial Tips
Based on all testing, the current best approach is:
Recommended Setup:
✅ Gather multiple Shredders
✅ Use a small enclosed area
✅ Place Jump Mines above the enemies
✅ Destroy armor with the first explosion
✅ Continue detonating additional mines for higher damage
While reaching 5,000+ points is possible, this Trial still appears to have inconsistent scoring. Players may need several attempts before getting the perfect setup.
7. Conclusion: The Jump Mine Trial Still Needs More Testing
The ARC Raiders Jump Mine Trial is one of the most unpredictable challenges currently available.
After testing nearly every major ARC enemy type, the Shredder grouping method remains the most practical strategy, achieving the highest recorded score of 5,960 points.
Although other combinations involving Wasps, Bombardiers, and Snitch Scanners have potential, they require too much luck to be considered reliable.
For now, players should focus on controlling enemy positioning rather than chasing complicated setups. A perfect Jump Mine placement, a well-prepared Shredder group, and the right resources from buy ARC Raiders Items can help players improve their chances of completing this difficult Trial.


