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Marvel Rivals Season 2: Mr. Fantastic Is Top Meta Now

May-30-2025 PST Marvel Rivals

Marvel Rivals has shaken up its competitive scene with the release of Season 2, and at the forefront of the chaos stands an unlikely contender: Mr. Fantastic. Once dismissed as a stretchy sidekick to more overtly powerful heroes like Hulk or Iron Man, Reed Richards now commands the battlefield with authority, aggression, and absurd amounts of disrespect. After a sizable list of buffs, Mr. Fantastic isn't just viable — he's dominant, and possibly even top-tier.

Marvel Rivals Season 2: Mr. Fantastic Is Top Meta Now

In this advanced guide, we'll go deep into why Mr. Fantastic is now one of the strongest duelists in the game, how to maximize his new kit, and why you'll be seeing a lot more of him in high-level lobbies. What follows isn't theory — it's hands-on knowledge from someone who has racked up 40 and 50-kill games and reached lord-tier with this stretchy beast. Let's stretch into it.

Why Mr. Fantastic Is a Meta Menace

Let's talk raw numbers first. Mr. Fantastic received a huge buff in Season 2. Here's a quick breakdown of the changes:

+25 Base HP

That's a flat survivability boost, which makes a difference in duels and team fights. It allows Reed to brawl longer and go toe-to-toe with mid-health or even high-health characters.

+5 Damage Per Punch in Primary Combo

This makes a full primary combo hit for 195 damage, up from 180. But it gets better — once you hit your inflated form (we'll explain shortly), that jumps to 240 damage per combo.

Increased Elasticity Per Hit

Punches now give +8 Elasticity, up from 5. That's a +9 increase in elasticity per full combo, letting you reach your inflated form faster and more often.

These buffs synergize to create one of the most mobile, hard-hitting, and annoying heroes to deal with in the game. He stretches, he bounces, he slaps — and he disrespects your whole squad doing it.

Understanding Mr. Fantastic's Playstyle: Stretch, Snap, Dominate

Mr. Fantastic's entire loop revolves around mobility and disruption. Think of him like a high-tension bungee cord snapping back and forth across the map. One moment he's peeling for a support in the backline, and the next, he's belly-bumping a sniper off their perch. His strength lies in his versatility, and the more game sense you develop, the more lethal he becomes.

Let's get into the specifics.

Primary Fire – The Triple Punch Combo

Mr. Fantastic's basic attack is a three-hit combo:

Right fist → Left fist → Double-fist slam.

Each hit now deals 65 damage, totaling 195 base damage.

In inflated mode, each punch deals 80 damage, totaling 240 damage.

You gain +8 Elasticity per punch (previously +5).

You only gain elasticity from the first enemy hit per punch, but you can still hit multiple enemies for damage.

Advanced Tips:

Swipe your punches across enemy movement paths. You don't need pinpoint aim — sweeping motions are better due to the area-of-effect hit registration.

Great against nimble targets like Spider-Man and Black Panther who rely on dodging. Reed doesn't need to track — he just covers space.

Use this to farm Elasticity quickly in group fights and get into your Inflated State.

Elasticity & Inflated Form – Your Power Spike

As you attack and use abilities, you build up Elasticity. At 100 Elasticity, you enter Inflated Form (or as we like to call it, Puffed-Up Boy Mode).

Inflated Perks:

+15 Damage per punch (80 per hit).

Enhanced area-of-effect and stagger.

High presence in team fights.

You want to reach this state often and fast. The new buffs help you hit that 100 threshold much quicker, and your uptime in Inflated Mode is what defines a great Mr. Fantastic from a mediocre one.

Flexible Elongation (E Ability)

This ability got a major rework and is now one of the strongest utility tools in the game.

Cooldown:

Reduced from 10 to 8 seconds per charge.

You have 2 charges, so go nuts.

Functionality:

Target teammates to leap toward them and grant shields to both.

Target enemies to leap onto them, deal damage, and apply a 35% slow debuff.

Grants +20 Elasticity, down from 30, but that's compensated by the punch buff.

Uses:

Dive enemies trying to escape.

Escape to safety by latching onto supports.

Interrupt channels, gap-close snipers, peel for your backline.

This ability makes Mr. Fantastic a true threat to flankers and snipers alike. A Moon Knight perched up in their cozy nest? Boom, you lunge up, stick them with a slow, and they're cooked. I've made Moon Knights rage-quit. That's not hyperbole — that's learned helplessness.

Distended Grip (Right Click)

Arguably the most fun and disrespectful part of Mr. Fantastic's kit. This ability is a two-part grab mechanic:

Right Click to latch on to an enemy with one hand.

Left Click to either:

  o Grab a second enemy → slam them into each other Looney Tunes style.

  o Grab the same enemy again → yoink them into your face and pummel them.

Cooldown: Only 6 seconds.

Advanced Tips:

You can turn your camera while pulling enemies. This means you can toss people:

  o Off the map.

  o Into hazards.

  o Into tight corridors or dead ends.

Use this to interrupt abilities or force people out of ults — yes, you can cancel Star-Lord's ultimate with a belly bump.

Pull enemies away from doors, payloads, or their team. Great for picking off squishies.

Once you master the angles and timing, this becomes the most tilting move in your opponent's eyes.

Advanced Tactics & Team Synergy

Mr. Fantastic shines brightest in coordinated play, but even in solo queue, his versatility lets him fill multiple roles:

1. Frontline Disruptor

Use Distended Grip and Elastic Slams to constantly harass the enemy's formation.

Target supports or slippery DPS to shut them down.

2. Backline Peeler

Bounce back with Flexible Elongation to protect your healers.

Punish flankers with slows and pulls.

3. Initiator

Engage fights by leaping to teammates or diving at backline snipers.

Open with a Distended Grip and combo punches in Inflated Mode for burst damage.

4. Environmental Assassin

This one is a guilty pleasure. Use the pull angle of your grip to dump people off ledges, into holes, or hazards.

Feed the toddler, as they say: here comes the airplane — straight into the pit.

Matchups: Who Mr. Fantastic Counters and Gets Countered By

Counters:

Moon Knight / Widow / Iron Man: Snipers and long-range glass cannons hate Mr. F's gap-close + slow combo.

Spider-Man / Panther / Jeff: Mobility-focused heroes can't easily dodge sweeping punches.

Star-Lord: Your belly cancels his ult. Enough said.

Struggles Against:

Hulk: Pure health walls can still win attrition fights.

Loki: Tricksters that bait you into bad positions or illusions can stall your burst.

High Burst Teams: Without support, Mr. F can get melted if he overcommits.

Closing Thoughts: Elastic Domination

Mr. Fantastic has transformed from a mid-tier pick into a full-on menace thanks to Season 2 buffs. His new-found power, survivability, and crowd-control make him one of the most disrespectful and versatile duelists in the Marvel Rivals roster. And best safe Marvel Rivals Boosting and Marvel Rivals Bundles on MMOexp.com, you can get 24/7 online service, welcome!

He's not just strong. He's stylish. He belly-bumps, flings, stretches, and taunts his way through fights. And with the right mindset — and enough hours in-game — you'll be turning enemy backlines into stretch zones, one chest bump at a time.




MMOexp Marvel Rivals Team