Summary
Five-mod jewels are some of the highest-power upgrades available for any build. This guide covers the complete step-by-step process for crafting these jewels, regardless of skill level. By the end, you will know exactly how to craft any five-mod jewel in the game.
A small trick at the end of this guide shows how to buy someone else's cheap jewel and turn it into an expensive one with just one small change.
Part 1: Setting Up for the Craft
Currency Requirements
Jewels like these typically cost approximately 150 divines to craft with baseline luck. Since this guide covers crafting two jewels simultaneously—one Time-Lost and one regular—set aside roughly 300 divines for the entire craft.
Choosing the Right Base
There are three regular jewel base types and one special type:
Emeralds: Attack-based modifiers (crit chance for attacks, crit damage for attacks, attack speed)
Sapphires: Generic crit chance and crit damage (applies to both attacks and spells)
Rubies: Limited relevant tags, mostly out of the meta
Diamonds: Can roll every modifier but has too many outcomes to craft reliably
Why Base Choice Matters: Refined Catalysts apply to jewel tags. For attack builds, use Emeralds with Refined Reavers. For spell builds, use Sapphires with Refined Siblance. This is why you want the appropriate tagged modifiers for your endgame jewels.
Buying Fractured Bases
Search for fractured bases with maximum rolls:
Crit Damage: Rolls to 20 (regular) or 10 (Time-Lost)
Crit Chance: Rolls to 16 (regular) or 7 (Time-Lost)
Important: Avoid jewels with the "crafted" tag on the fractured modifier. Some players sell bricked jewels. Use the "crafted: no" filter to avoid these.
Part 2: Chaos Spamming for the Second Suffix
The Process
Buy the fractured base (crit chance or crit damage)
Annul the jewel down to one modifier besides the fractured one
Chaos spam until you hit the other crit modifier
The Odds
On jewels, all modifiers have equal weight. The chance depends on the total modifier pool:
Regular Emerald: 30 prefixes + 44 suffixes = 74 total modifiers (1 in 73 chance)
Time-Lost Emerald: 32 prefixes + 45 suffixes = 77 total modifiers (slightly worse odds)
Sapphires: Easier due to fewer total modifiers
Tip: If you hit "crit damage with spears" instead of generic crit damage, keep going. This is a common outcome.
Part 3: Adding the Third Suffix
Using Potent Liquid Contempt
After chaos spamming for the second crit modifier:
Use a regular Exalt on the jewel
Apply Potent Liquid Contempt (regular jewels) or Ancient Potent Liquid Contempt (Time-Lost jewels)
This is a 50/50 chance:
Remove the crit suffix + add one prefix (bad outcome)
Remove the random exalted prefix + add one suffix (good outcome)
Cost of Failure: If you lose the crit suffix, you must chaos spam again to regain it.
Part 4: Desecrating the Final Suffix
The Desecration Process
Buy Preserved Craniums (currently approximately 58 chaos each)
Activate Omen of Dextral Necromancy (guarantees suffix desecration)
Use the preserved cranium on the jewel
Unveil the result
Desired Outcomes:
Generic attack speed
Movement speed
Attack speed with bows, quarterstaves, or spears (depending on build)
For Time-Lost jewels: Increased effect of notable passives or small passives
Cost: Each failed attempt costs approximately 15-16 divines.


