The Martial Artist Monk has quickly become one of the most satisfying and powerful builds in Path of Exile 2. Combining relentless mobility, explosive damage, and an incredibly smooth progression curve, this build delivers a seamless experience from the opening moments of Act 1 all the way into endgame mapping.

What makes the build special is its unique interaction with the Martial Artist ascendancy. Bells constantly spawn around your character, generating damage opportunities, power charges, and sustain. Once the build comes online, the gameplay becomes remarkably simple: maintain your buffs, spin through enemies with Whirling Assault, drop a Tempest Bell, and watch entire packs disappear.
Here's how the build evolves from leveling to endgame.
Act 1: Building the Foundation
The leveling journey begins with Falling Thunder and a Quarterstaff. Early on, the focus is on speed and efficiency rather than standing still to trade blows with enemies.
One of the most surprising early choices is Entangle. Although it isn't a traditional Monk skill, it allows you to move quickly through zones while vines destroy enemies behind you. Combined with Killing Palm, you gain a reliable source of Power Charges that fuel Falling Thunder's devastating burst damage.
The early gameplay loop is straightforward:
Use Entangle to clear packs while moving.
Jump into enemies with Killing Palm.
Generate Power Charges.
Spend them with Falling Thunder for massive damage.
As additional support gems become available, Rage and Rapid Attacks significantly increase damage output and combat speed.
Another key addition is Wing Blast. This skill excels at priming enemies for stun, allowing you to instantly generate multiple Power Charges against bosses. The combination of Wing Blast, Falling Thunder, and the lightning bonus from Rend creates an impressive burst sequence that melts early-game encounters.
Hollow Palm Changes Everything
Around level 13, the build reaches its first major power spike by acquiring Hollow Palm Technique.
This passive allows the Monk to fight as though wielding a Quarterstaff without actually needing one equipped. As a result, weapon upgrades become largely irrelevant throughout the early game, allowing players to focus on defensive gear and useful modifiers instead.
At this stage, Herald of Thunder becomes the primary Spirit skill, adding significant lightning damage synergy to the build.
Another important addition is Devour. This skill completely transforms the leveling experience by providing:
Reliable Power Charge generation
Healing through corpse consumption
Additional lightning damage through Thrill of the Kill interactions
The gameplay loop becomes even smoother:
Devour → Falling Thunder → Devour → Falling Thunder
This sequence allows players to fly through zones while maintaining constant offensive pressure.
Act 2: The Power of Hollow Focus
Act 2 introduces the Martial Artist ascendancy and one of the build's defining mechanics: Hollow Focus.
After completing the first ascendancy trial, bells begin spawning automatically around your character every few seconds. These bells serve multiple purposes:
Explode for additional damage
Generate Power Charges when consumed by Devour
Provide sustenance through healing effects
The interaction between Devour and the bells is where the build truly begins to shine.
Against bosses, players can start encounters with fully stacked Power Charges simply by consuming spawned bells before the fight even begins. This enables immediate Falling Thunder bursts without any setup.
The build gains another layer of consistency through the Storm Wave and Siphoning Strike combination. Storm Wave applies shock, while Siphoning Strike consumes that shock to generate additional Power Charges.