Summary
WARDOGS has achieved commercial success far beyond developer expectations during its Early Access phase — selling 3 million copies within two weeks of launch — while players continue to buy WARDOGS Cash to gear up and compete. The core directions confirmed by the Bulkhead team include: fighter jets are definitely coming, Season 2 will reset progression, and community servers plus infantry modes are getting major overhauls. The developers openly admit they "won't even get it right in Season 2," and players need to take a long-term view of this game still in early development.
1. Commercial Performance: A Start Nobody Expected
WARDOGS launched in Steam Early Access on September 10, 2026, selling 1 million copies on day one, surpassing 2 million in the first week, and reaching 3 million in just over two weeks. For a PC-exclusive title from a mid-sized studio — one that actively told players not to buy it blindly — this is nothing short of phenomenal.
Peak concurrent players exceeded 400,000 at one point and currently sit around 260,000. The game has also been nominated for Best Early Access Game at the Golden Joystick Awards 2026.
However, the scale of success caught the team off guard. CEO Joe Brammer admitted: "We have been a bit overwhelmed with the response, and I mean it literally."
2. Current Struggles: Cheaters, DDoS, and Team Burnout
Cheating and Network Attacks
In his official statement, Brammer said the team has "spent our whole time fighting bottom feeder cheaters and constant DOS attacks." For a game built around a cash economy — where death means real loss of gear and money — the anti-cheat pressure has far exceeded expectations.
Team Forced to Rest
Due to "the sheer amount of physical and mental exhaustion from the last few weeks," Bulkhead arranged for a good chunk of the team to take forced holiday in late September. Brammer stressed this isn't "resting on our laurels" but rather "finishing a sprint and taking a breather to prepare for a marathon."
3. Season 2 Core Changes (Launching October 15, 2026)
Progression Reset Confirmed
Cash, XP, and seasonal progression will be wiped at the end of the season. Remaining cash will automatically convert to Gold Bars retained on your account, while Gold Bars and cosmetics are permanent. Season 1 was deliberately kept to just one month because the developers knew they needed to iterate on balance quickly.
Server Browser Redo
Joe Brammer confirmed Season 2 will "redo the server browser again." The previous filter and sorting system allowed some community servers to hijack the top of the list by adding letters or numbers to their names — a mess that will be corrected.
4. Development Roadmap: Confirmed But Undated
Bulkhead has made it clear they will not release a roadmap with specific dates, preferring to "under-promise and over-deliver" rather than set deadlines for features that might slip. Here's what's officially confirmed as in development:
Air Power: Fighter Jets Are Coming
Joe Brammer stated plainly that jets are "of course" coming, and revealed that jets are already flyable in the game right now, with the team working on balance. The Steam Early Access description also confirms "new vehicle types, including fighter jets" are planned. This means jets are further along than most players expected.
New Weapons and Vehicles
Bulkhead's CFO Fantasy tweeted that "we have many more weapons in the pipeline." The developers have also confirmed entirely new weapon categories and new vehicles are in the works, while existing weapons and vehicles will rotate in and out each season to keep the meta fresh.
Infantry Mode and Official Servers
Joe Brammer admitted a key failure: community servers haven't provided enough infantry experiences as hoped. "We originally decided to let community servers run them, but we're not seeing enough of them."
He clarified that Infantry Mode is not "infantry only" — it's more of an "infantry centric" or "infantry focus" mode, where vehicles still exist but the power dynamic is different. The team now realizes they need officially hosted infantry and level cap servers rather than relying on community self-organization.
Night Mode (Possibly Season 3)
When asked about a nighttime mode during Oktoberfest, Joe simply replied "Season 3." Given he admitted "I've had a beer" at the time, this could be a joke — but considering WARDOGS already has a weather system (Season 2 trailers hint at rain), night mode isn't out of the question.
Long-Term Progression Systems
Fantasy confirmed that all player actions are already being tracked and saved, and will carry over when meta or skill systems are introduced in the future. Confirmed long-term progression includes:
Permanent player skill upgrades (e.g., medic revive speed, infantry weapon handling, pilot fuel efficiency)
Tanks moving from the main progression line to a dedicated driver progression unlocked through driving
Black market and vault systems (player trading and storage)
5. Balance Issues: Developer Honesty vs. Player Division
"We Won't Even Get It Right in Season 2"
Responding to player feedback that "late-game isn't as fun as early game" — where level 4 armor, attack choppers, and tanks suck the fun out of combat — Joe Brammer's response was unusually candid:
"Almost as if the devs knew this and kept the season short while we balance it... The big failure was not balancing. There's always best guess and involves with time and we won't even get it right season 2."
He believes the real failure was not hosting official infantry and level cap servers, not balance itself.
A Fundamentally Divided Player Base
WARDOGS currently faces a fundamental player stratification problem:
Player Type | Play Time | Experience |
Hardcore / Full-time | 8-10 hours daily | Everything unlocked, dominating with helicopters and tanks |
Casual / Working | 1-2 hours daily | Severely behind, crushed by high-tier gear, looking forward to the wipe |
Joe acknowledges that either way they go, they'll please one group and annoy another — but the team has to make the decision that's best for the game's long-term health.
6. Advice for New and Existing Players
If you haven't bought in yet: October 15, when Season 2 launches, is an ideal entry point. The progression reset means everyone starts on equal footing.
If you already have progress: Don't over-invest in a last-minute grind before the season ends. Remaining cash converts to Gold Bars, but your window to enjoy high-tier gear is closing.
Be patient: Bulkhead has explicitly positioned WARDOGS as a 1-2 year Early Access project, with the current build "fully playable but still actively evolving." To use Brammer's words: "This is a marathon, not a sprint."
Conclusion
WARDOGS finds itself in a situation familiar to many breakout Early Access titles: success arrived faster than the team could scale to meet player expectations. Fighter jets are further along than expected, infantry mode is shifting from community-reliant to officially hosted, and the Season 2 reset will give everyone a fresh start. For players looking to get ahead, WARDOGS Cash for sale is available, and MMOEXP is a recommended platform for secure transactions. The key question is whether players are willing to stick with the game on its journey to 1.0.


