Summary
The Rattler—affectionately nicknamed the "Teemo Tempest"—has long lived in the shadow of the Tempest in Arc Raiders. It boasts a better headshot multiplier than the Tempest, but its drawbacks have kept it from meta status: no magazine attachment, just 24 bullets, and a reload that takes "five business days," two bullets at a time—frustrations that have sent many players hunting for ARC Raiders Coins to fund a switch to the Tempest instead.
The latest update changes everything. This guide breaks down the new Rattler builds, how the amplifications work, and whether this cheap gray gun can finally dethrone the Tempest.
What Changed in the New Update
Two critical fixes transformed the Rattler:
Reload speed doubled thanks to a new amplification.
64-round drum magazine is now available, and it can be loaded with incendiary bullets.
The trade-off? Extra recoil and spread when running the drum mag. The question then becomes: do you need all three amplifications, or is one enough?
Build 1: The Budget Rattler (One Amplification)
Configuration: Single amplification—more reload.
This is the cheapest viable Rattler build. You keep the exact same recoil and spread as the regular Rattler, and you only need one amplification module, which you can find by doing the Emperor.
Why it works: The doubled reload speed solves the weapon's biggest weakness. In testing, the reload felt "beautiful"—genuinely fast enough that the full amplification build didn't feel necessary.
Performance notes:
Winning fights consistently in close-to-mid range
The reload holds up under pressure
No recoil penalty compared to the base weapon
Verdict: If you don't want to spend or grind for the full build, this is genuinely enough. The reload amplification alone makes the Rattler competitive.
Build 2: The Full Send (Three Amplifications + Kinetic Converter)
Configuration: All three amplifications, kinetic converter, plus a tether gun.
This is the most expensive Rattler build. The kinetic converter combined with the drum mag and incendiary bullets makes the weapon "kind of broken" according to testing.
Performance notes:
The 64-round drum with incendiary rounds shreds through enemies
The tether gun is "hilarious" for catching players trying to escape on their knees
Recoil and spread increase noticeably, but manageable
The weapon genuinely feels insane in extended fights
The tether gun synergy: Using the tether gun on downed or fleeing enemies became a reflex during testing—"anybody who was trying to run on his knees, I just put them down." It's a comedic but effective utility tool.
Head-to-Head: Rattler vs. Tempest
After extensive testing across multiple raids, here's the honest verdict:
Factor | Rattler | Tempest |
Headshot multiplier | Better | Good |
Reload speed (amplified) | Excellent | Good |
Magazine capacity | 64 (with drum) | Standard mag |
Recoil/spread (full build) | Higher | Lower |
Cost to build | High (full) / Low (budget) | Moderate |
Overall competitiveness | Very good | Still better |
The conclusion: The Rattler is really good—but it's still not better than the Tempest. Even fully amplified with the drum, incendiary bullets, and kinetic converter, the combined cost and the recoil/spread penalties keep it just below the Tempest's consistency.
However, the budget build (one amplification for reload) is "not that bad at all" and requires far less investment.
Practical Tips from Testing
Start with the budget build. One reload amplification is enough to make the Rattler viable. Test it before committing to the full grind.
The drum mag changes the playstyle. With 64 rounds, you can sustain pressure in ways the base Rattler never could—but the increased spread means you should fight at closer range.
Incendiary bullets are worth it. The burn damage adds up, and the visual effect helps track hits.
Pair with a tether gun. It's not just funny—it's genuinely useful for securing downs on fleeing enemies.
Watch your recoil in the full build. The three-amplification setup kicks noticeably harder. Practice controlling the spray before taking it into high-stakes raids.
Know when to disengage. Even with the drum mag, the Rattler's reload is still a vulnerability window. Plan your fights around it.
The Incendiary + Cold Interaction
One testing moment revealed an interesting mechanic: when fighting in cold environments, the Rattler's flame effect might actually help keep you warm. The team theorized that flaming a teammate in the cold could prevent cold damage—a potential niche utility worth testing further.
Final Verdict: Is It Still the "Teemo Tempest"?
The Rattler has come a long way. The reload amplification alone transforms it from a meme into a legitimate budget option. The full build with drum mag, incendiary rounds, and kinetic converter is genuinely powerful—"kind of broken" in the right hands.
But the Tempest remains the more consistent, reliable choice for most players. The Rattler's recoil and spread penalties at full build, combined with the high component cost, keep it from taking the crown.
Recommendation:
Budget players: Run the one-amplification reload build. It's cheap, effective, and solves the weapon's core problem.
Dedicated Rattler fans: Go full send with the drum mag and incendiary rounds. It's fun, it's chaotic, and it can absolutely win fights—just don't expect it to outclass the Tempest in every scenario.
Competitive players: Stick with the Tempest unless you specifically want the Rattler's headshot multiplier and are willing to master its recoil.
The Rattler may still be the Teemo Tempest in name, but it's no longer a joke. The update gave it real teeth—just not quite enough to dethrone the king. If you're looking to fund the full build, ARC Raiders Coins for sale are available at MMOEXP, a trusted marketplace offering safe, fast delivery so you can gear up without the grind.


