• English USD
  • 0
  • Log In Sign Up
Sign up to get Coupon with a
Sign up to get Coupon with a
Shopping Cart
SECURE CHECKOUT orContinue Shopping
List of Contents

Path of Exile 2 Before 1.0: 7 Major Problems Grinding Gear Games Needs to Fix

Anouk de Vries

Anouk de Vries

Created: August 25,2026 | POE2 |604 views

Summary:

Path of Exile 2 has evolved dramatically through Early Access, but several major systems still need refinement before 1.0. From Trials and melee balance to visual clutter, gear power, and endgame challenges, these changes could define the future of PoE2.

Path of Exile 2 Currency

Path of Exile 2 Is Great—but Not Finished Yet

Path of Exile 2 has changed almost beyond recognition since its Early Access launch. Major patches have repeatedly reshaped skills, items, the passive tree, combat, POE2 Currency, and endgame systems. After hundreds of hours of gameplay, it is clear that PoE2 is not a bad game. In fact, its combat, boss design, visuals, and build depth are among its biggest strengths.

However, Early Access exists for a reason. Before Grinding Gear Games reaches Path of Exile 2 1.0, several systems need meaningful improvements. The goal should not be perfection, but creating a game where every major mechanic feels polished, rewarding, and intentional.


1. Trials of Ascension Need a Major Rework

The Trials of Ascension are one of the clearest examples of an excellent concept that does not always deliver on its potential.

The Trial of Sekhemas looks fantastic and has a strong roguelike structure. Players explore rooms, manage resources, make decisions, and work toward completing a dangerous ancient trial. Unfortunately, repeated runs eventually expose a limited selection of encounters, making the experience feel repetitive.

Melee characters can also struggle more than ranged builds, while Honor mechanics can turn otherwise reasonable runs into frustrating experiences.

The Trial of Chaos has different problems. Its modifiers often feel annoying rather than strategically interesting, and the slower gameplay can make repeated runs feel tedious. More unique monsters, bosses, modifiers, and meaningful rewards could make both trials much more exciting.

These activities should feel like some of the most memorable challenges in PoE2—not chores players complete simply because they need Ascendancy points.


2. Gear Has Too Much Power

Another major issue is the current balance between gear power and passive power.

Certain equipment upgrades can completely transform a character. Powerful modifiers, especially bonuses such as increased gem levels, can create enormous spikes in effectiveness. While finding an incredible item should absolutely feel exciting, excessive gear dependency creates a difficult balancing problem.

If players can become dramatically stronger through a single item, developers must balance enemies around that possibility. This can create situations where average builds struggle while extremely optimized gear makes content feel trivial.

A healthier system would move more baseline power into the passive tree and Ascendancies. Gear could then become the tool that takes a functional character and turns it into an exceptional one.

Path of Exile 2 Currency

3. Ascendancies Need More Identity

Ascendancies are arguably one of the most exciting parts of Path of Exile 2 because they can fundamentally change how a character works.

The best Ascendancies do more than provide generic damage increases. Mechanics such as the Gemling Legionnaire's unique interactions demonstrate how Ascendancy choices can influence an entire build.

However, not every Ascendancy currently feels equally exciting. Because PoE2 has changed so dramatically, some Ascendancies appear to belong to an older version of the game.

Before 1.0, each Ascendancy should receive enough attention to provide meaningful decisions, unusual interactions, and build-defining mechanics. Players should look at an Ascendancy tree and immediately start thinking about what kind of character they could create.


4. Melee Needs More Advantages

Melee is not necessarily weak in Path of Exile 2. Strong melee builds can absolutely clear difficult content. The bigger problem is that being close to enemies often feels like a disadvantage.

Endgame encounters are filled with projectiles, explosions, ground effects, delayed attacks, area denial, and dangerous rare monster modifiers. Ranged characters can frequently avoid these threats while attacking from a safer distance.

That creates an unfortunate situation where melee characters sometimes want to behave like ranged characters—destroying enemies before they can get close.

PoE2 should make close-range combat feel rewarding. Being next to an enemy should sometimes create an advantage rather than simply exposing the player to additional danger. Better defensive mechanics, improved melee interactions, and more thoughtful rare monster modifiers could help solve this problem.


5. Endgame Visual Clutter Is Becoming a Problem

Path of Exile has always been famous for visual chaos, but Path of Exile 2 initially appeared to be moving toward greater visual clarity.

Unfortunately, the endgame can become overwhelming.

Projectile scaling, monster density, overlapping ground effects, rare monster abilities, skill effects, and explosions can eventually fill the screen with so much information that players cannot identify what killed them.

There is an important difference between spectacular combat and unreadable combat. PoE2 should allow players to understand what is happening without removing the visual excitement.

More control over visual effects, clearer enemy attacks, fewer unnecessary projectiles, and better prioritization of gameplay information would make high-level combat much more enjoyable.

Path of Exile 2 Currency

6. PoE2 Needs Better Aspirational Content

One of the biggest missing pieces is aspirational endgame content.

After players reach a powerful build, there should be something that makes them think, “I need to improve this character to beat that.”

Simply making maps harder is not enough. PoE2 needs challenging encounters that test player skill, build mechanics, positioning, and mastery. Difficult bosses could become long-term goals that players spend an entire league preparing for.

The Arbiter of Ash demonstrates why this type of content can work. A boss should not only be defeated by stacking more damage. Learning its mechanics and mastering the encounter should matter.

A true endgame pinnacle challenge could give players a clear mountain to climb, perhaps with cosmetic rewards or special versions of existing unique items.


7. Path of Exile 2 Needs to Preserve Its Best Ideas

Despite these criticisms, the future of PoE2 remains extremely promising.

The game already has exceptional combat, impressive boss encounters, beautiful environments, deep character customization, and a powerful build system. More importantly, Grinding Gear Games has repeatedly demonstrated that it is willing to make major changes when systems do not work.

That makes the period before 1.0 especially important.

The ideal Path of Exile 2 launch does not need every system to be flawless. Instead, it needs to feel deliberate and cohesive. Ascendancies should be exciting, melee should have stronger incentives, Trials should feel meaningful, visual effects should remain readable, gear should enhance builds without completely defining them, cheap Path of Exile 2 Currency, and endgame content should give players ambitious goals.


Final Thoughts

Path of Exile 2 has enormous potential because its foundation is already strong. The biggest challenge before 1.0 is not creating an entirely different game—it is refining the systems that already exist.

The best ARPG moments happen when players look at a powerful character and think, “I built this, and I earned this victory.” If Grinding Gear Games can strengthen that feeling while addressing the game's current problems, Path of Exile 2 could enter 1.0 as a much more complete and compelling ARPG.

The upcoming updates will ultimately determine whether PoE2 reaches that potential. For now, the game is still a work in progress—but it is a work in progress worth watching.

Path of Exile 2 has evolved dramatically through Early Access, but several major systems still need refinement before 1.0. From Trials and melee balance to visual clutter, gear power, and endgame challenges, these changes could define the future of PoE2.
About the Author
Anouk de Vries
Anouk de Vries
A strategy and simulation game obsessive who has logged thousands of hours across the Paradox and Civilization catalogs. Approaches content planning like a grand strategy campaign: long-term vision, multiple parallel tracks, and contingency plans for every patch. Speaks four languages and writes game content in three of them.