Summary
Rogue exiles have become surprisingly viable in 2026, offering one of the most lucrative farming strategies in Path of Exile. By combining specific scarabs, atlas passives, and strategic map clearing, you can generate massive amounts of currency, unique items, and even chase items like Mageblood. Whether you plan to use the currency for your own gear upgrades or POE currency buy to trade for high-end items, this strategy delivers consistent returns that make it well worth the investment. This guide will walk you through everything you need to know to set up and execute this profitable strategy.
Why Rogue Exiles?
The power behind this strategy comes from a synergistic chain of scarabs working together:
Troth & Scarabs + Anarchy Scarabs: Add multiple rogue exiles to your maps
50% Chance: Each rogue exile can be accompanied by a mercenary
Unique Equipment: All mercenaries drop unique items
Passive Tree Bonuses: Mercenaries drop a minimum of two items on death, with potential to drop everything they had equipped
Currency Generation: Rogue exiles have a high chance to drop currency and scarabs
Target Farming Opportunities
This strategy excels at generating infamous mercenaries, making it ideal for:
Farming high-value mercenaries for Luminary builds
Selling valuable mercenaries to other players
Targeting specific mercenary types like Combatants, Multi-shots, and Kinetic Assists
Luminary Bonus: If you're playing as a Luminary, your mercenary deals double damage to all rogue exiles and mercenaries in the map
Map Strategy: Boss Rush & Altar Duplication
What to Do in Each Map
Boss Rush: Prioritize reaching and defeating the map boss quickly
Duplicate Altars: Prioritize altar options that duplicate:
Unique items (imagine getting two Magebloods instead of one!)
Scarabs (consistently high-value drops)
Currency (generates significant raw Divine orbs)
Mercenary Evaluation: Check mercenary rucksacks for valuable items
Recruitment or Elimination:
If valuable → assassinate and claim their loot
If not valuable → recruit them to fight alongside you
Full clear the map and move on
Time Efficiency
Complete maps in 2 minutes or less to maximize your profit per hour. This strategy rewards speed and volume.
Important Considerations
Difficulty
This strategy can be challenging:
Requires a strong, tanky character
High block chance and survivability are essential
Not recommended for undergeared or weak builds
Difficulty scales with map modifiers
Inconsistent Profits (Jackpot Strategy)
This is a jackpot-focused strategy:
Not reliant on hitting the big ticket items to be profitable
You'll consistently earn currency even without jackpots
Potential rewards include:
High-value unique items
Valuable currency drops from mercenaries and rogue exiles
High-value scarabs
Mercenaries worth more than a Mirror (with perfect rolls)
Note: This strategy is not for the impatient! Consistency comes from volume.
Scarab Setup (Mandatory)
Required Scarabs
Scarab | Function | Cost |
Infamy | Makes all mercenaries infamous; adds extra mercenaries | ~20 chaos |
Renown | All mercenary items become unique | ~15 chaos |
Surprising Alliances (x2) | 50% chance for rogue exiles to be accompanied by wild mercenaries | ~30-35 chaos each |
Why These Scarabs Work Together
Infamy: Ensures infamous mercenaries (though not strictly mandatory, provides extra mercenaries and visual distinction)
Renown: Converts all mercenary equipment to unique items (critical for loot generation)
Surprising Alliances: With two scarabs, you get 10 extra rogue exiles → approximately 5 additional wild mercenaries
Total Mercenaries per Map: 5 (from Surprising Alliances) + 2 (from Infamy) = 7+ mercenaries
Self-Sustainability
Taking all Trothan passive points provides:
Decent self-sustainment of these three scarab types
Not fully self-sustaining, but reduces ongoing costs significantly
Atlas Passive Tree Options
We provide two distinct tree setups for different difficulty levels.
Option 1: The "Scary Tree" (8-Mod Maps)
Designed for fully juiced 8-mod maps with maximum rewards.
Mandatory Mercenary Nodes:
100% Mercenary Chance: Guarantees mercenaries in every map
Contract Killers: Allied mercenaries deal double damage to mercs and rogue exiles
Full Rucksacks: All mercenaries have full rucksacks (valuable currency potential)
Drop All Items Chance: Mercenaries have a chance to drop their entire equipped set (use with Magebloods!)
Additional Support Gems: Two small passives grant mercenary skills a chance at additional supports (essential for Luminary hunting)
Minimum 2 Items Drop: Guaranteed at least two items from every mercenary
Loot and Pillage: 10% chance for mercenaries to drop everything they carry
Rogue Exile Nodes (All Recommended):
Ruckus: 8% chance for 20 extra rogue exiles (rare, high-reward proc)
Exiled Will: Increases difficulty but significantly improves rewards (optional, adds challenge)
Royal Guard: Chance for rogue exiles in the map boss room (~20% of maps)
Rogue Trader: 50% chance for additional rewards (doubles rogue exile loot tiles and life)
Unexpected Stranger: Guaranteed rogue exile with small passive bonuses
What We Skip:
Waiting Nodes: Avoid nodes that increase chances for specific mercenary types (Siaaxin, Aadi, Kada) as they reduce Kineticist spawn rates
Blockers: Not using blockers in this setup for maximum juice
Additional Investment:
Synthesized Stability: For Templar Astrolabe usage
Speaker of the Dead: For scarab and divination card bonuses
Option 2: The "Easy Tree" (Scour & Go / Alch & Go)
Designed for lower difficulty maps with more affordable investment.
Differences from Scary Tree:
90% Mercenary Chance (plus 8% baseline + 4% from blockers = 102% effective)
Blocker Nodes: Used to reach 100% mercenary chance without full investment
Reduced Map Mod Scaling: Avoids nodes that increase map mod effects
Added Convenience Nodes:
Shrines: Speed clearing bonuses
Settlers of Kalguur Nodes: Added value without difficulty spikes
Nico Nodes: Movement speed, damage, all resistance bonuses
Refiner's Bargain: Dust generation from rogue exiles
Lost in Transit: Chance for lost shipments
Sulfite Infusion: Free Voltax Sulfite for delving
Optional Adjustments:
Drop Exiled Will to reduce difficulty
Use freed points for additional scarab nodes
Scale between easy and scary based on preference
Map Choices & Rolling
Recommended Maps
Mesa: Excellent boss proximity
City Square: Good layout for speed
Tropical Island: Open layout
Strand/Beach: Linear, easy to clear
Dunes: Open, fast clearing
Maps to Avoid
Jungle Valley: Not ideal when using Templar Astrolabe (requires boss kill)
Map Rolling Options
Difficulty Level | Rolling Method | Difficulty | Profit |
Maximum | 8 Mod Maps | Very Hard | Maximum |
Medium | Alch & Go | Moderate | Good |
Minimum | Scour & Go | Easy | Decent |
Modifiers to Watch For (8-Mod Maps)
Increased Monster Life: Directly makes rogue exiles much tankier
Critical Chance/Damage: Dangerous burst potential
Critical Bonus: High one-shot potential
Unique Monster Damage: Increased damage from mercenaries
Unique Monster Life: Even tankier mercenaries
Note: Map quantity/rarity does NOT significantly affect:
Rogue exile loot tile rewards
Mercenary unique equipment drops
Rucksack contents (they're full regardless of map quantity)
What to Avoid Running
Delirium: Too dangerous for the investment
Tier 16.5 Maps: Unnecessary difficulty
Nightmare Maps: Not worth the risk
Temple/Astrolabe Setup
Recommended: Templar Astrolabe
Why Templar?
Additional currency bonuses
Extra scarab rewards
Synergizes with our strategy
Note: If running Templar Astrolabe, you must kill the map boss (affects map choice).
Alternatives
Can run without astrolabe entirely
Other astrolabes may work, but Templar provides best synergy
Profit Breakdown & Expectations
Primary Profit Sources
Unique Items from Mercenaries
Every mercenary is guaranteed to drop unique items
Jackpot potential for high-value uniques like Mageblood
Currency Drops
Raw Divine orbs from rogue exiles
Mercenary rucksack currency (occasional sacred orbs, etc.)
Scarabs
Consistent high-value scarab drops
Self-sustains some of the strategy cost
Valuable Mercenaries
Perfect-roll mercenaries can exceed a Mirror in value
High demand for Luminary builds
Miscellaneous
Divination cards
Gold/dust from Settlers of Kalguur (with Easy Tree)
Sulfite for delving
Risk Management
Running 8-mod maps: 95% smooth, 5% death by overtuned mercenary
Options when facing unbeatable mercenary:
Avoid and continue mapping
Start a new map
Attempt to kill (may cost portals)
Ruckus Proc: Prepare for significant difficulty spike but massive reward potential
Step-by-Step Execution Guide
Per Map Checklist
Open Map
Apply scarabs (Infamy, Renown, Surprising Alliances x2)
Select Templar Astrolabe if using
Ensure Atlas tree is set correctly
Boss Rush
Prioritize reaching and killing the map boss quickly
Grab any relevant altars along the way
Altar Duplication Priority
? Unique Item Duplication (jackpot potential)
? Scarab Duplication (consistent value)
? Currency Duplication (raw Divine generation)
Mercenary Assessment
Check rucksack contents for valuable items
Evaluate mercenary type for Luminary potential
Decision Point
Valuable mercenary → Defeat for loot
Low-value mercenary → Recruit as ally
Full Clear
Clear remaining monsters and rogue exiles
Collect all drops
Repeat!
Conclusion
The Rogue Exile and Mercenary farming strategy offers one of the most rewarding gameplay loops in Path of Exile 2026. While it requires a strong character and carries some risk, the potential for massive payouts makes it worth the investment.
Whether you're hunting for a perfect-roll mercenary worth a Mirror, chasing a Mageblood drop, or just want to generate consistent currency, this strategy delivers. Start with the Easy Tree, build your confidence and currency, then graduate to the Scary Tree for maximum profits. If you need extra capital, you can buy POE currency from MMOEXP to get started faster.
Good luck, Exile! Those valuable mercenaries are out there waiting for you.


