Summary


ARC Raiders PvE is back in the spotlight after Embark discussed Tencent's China experiment and confirmed that the team is listening to the results. For players preparing for new raid experiences, ARC Raiders Items can help with gearing up. This is not a global PvE announcement yet, but the latest comments connect directly to a previous Chinese test that offered players a safer way to experience raids.

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1. Embark Is Finally Talking About PvE Again


The latest comments come from Alexander Grondal, Executive Producer of ARC Raiders.

Embark previously tested the game's original PvE-only concept with external playtesters. The experiment eventually failed to deliver the long-term experience the developers wanted.

But the China test is different.

Grondal specifically mentioned Tencent's experiment and said its results are something Embark is listening to and thinking about.

That doesn't mean a global PvE mode is confirmed. There is currently:

  • No confirmed global PvE release date

  • No permanent PvE server

  • No separate PvE progression system

  • No confirmation that it will arrive with Frozen Trail

Still, Embark openly considering the idea is a meaningful change.



2. What Was the China PvE Test?


Tencent's Security Protocol experiment did not simply remove PvP.

Instead, players started a raid in a PvE-friendly state where they could not immediately damage each other.

PvP was still possible, but players had to deliberately activate it.

The system used several warnings:

  • A long activation wind-up

  • A red backpack antenna

  • A visible map warning

  • Clear signs that a player had become hostile

This created a simple rule:

Peaceful players could stay peaceful, while aggressive players could still choose PvP.

Tencent was essentially testing a middle ground instead of splitting ARC Raiders into completely separate PvE and PvP games.

Important: The first Chinese Security Protocol test ended on July 9. It is not a permanent live PvE mode that players can currently access.



3. Why Didn't Embark Keep Pure PvE?


Embark has already explained why the original PvE-only version was abandoned.

1. Content Burns Too Quickly

A pure PvE experience needs a constant supply of new encounters, enemies and objectives.

Once players learn the content, there is less uncertainty in each raid.

For a relatively small development team, keeping that cycle going indefinitely can be difficult.

2. Retention Was a Problem

Embark also looked at player retention over longer periods.

Pure PvE can struggle when players finish the available content. Without other players creating unpredictable situations, repeated runs can become easier to solve.

3. PvP Adds Unpredictability

This is one of the biggest reasons ARC Raiders became an extraction shooter.

Every raid can change because of another player's actions.

A simple loot run can suddenly become:

Loot → encounter another squad → decide whether to fight → escape with valuable gear.

That uncertainty gives the extraction loop much more replay value.

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4. Could China Influence Global ARC Raiders?


This is probably the most interesting part of the current situation.

Tencent previously treated the Chinese version as a place to experiment with different ideas. Embark developers also participated in the Security Protocol test.

Tencent also experimented with behavior-based matchmaking.

The basic idea was to reduce situations where highly aggressive players constantly encounter players who are mainly looking for a PvE experience.

Loadouts and player behavior could potentially help determine what type of raid experience someone wants.

That could give Embark another option besides creating a completely separate PvE queue.



5. The Most Likely PvE Solution


If Embark actually brings something from the China test to the global version, a temporary PvE-friendly map condition seems more realistic than a permanent PvE server.

A possible version could include:

  • PvE-friendly raids

  • PvP available through deliberate activation

  • Clear warnings before becoming hostile

  • More aggressive behavior matchmaking

  • No separate character progression

  • Limited-time or rotating availability

This would let Embark test demand without splitting the player population.



5. Embark Has Already Tested Similar Ideas


Interestingly, global ARC Raiders has already experimented with PvE-focused mechanics.

The February 2026 Shared Watch event encouraged players to cooperate against ARC enemies. Players could earn merits by destroying or damaging ARC enemies and helping other players.

PvP actions did not provide the same rewards.

It wasn't a PvE mode, but it showed that Embark was willing to temporarily change the incentives around PvE cooperation.

That's why a rotating PvE-friendly event feels more realistic than suddenly introducing a permanent PvE-only ecosystem.



6. Is ARC Raiders PvE Actually Coming?


Not confirmed — but the conversation has clearly moved forward.

The important difference is that Embark is no longer simply discussing why pure PvE didn't work. The developers are now acknowledging a Chinese experiment that produced positive feedback and saying they are considering what they learned from it.

For players who want a less stressful ARC Raiders experience, that's encouraging.

The most likely outcome isn't a completely separate PvE game. Instead, expect Embark to potentially test a PvE-friendly version of the existing extraction loop, keeping PvP available while making hostile behavior much easier to identify.

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Final Thoughts


ARC Raiders PvE isn't confirmed yet, but Tencent's China experiment has given Embark a potential blueprint.

A rotating Security Protocol-style event could offer the best compromise: more freedom for PvE-focused players without removing the tension, risk and unpredictability that make ARC Raiders an extraction shooter. For players looking to prepare for future raids, buying ARC Raiders Items can be one option.

For now, the biggest takeaway is simple: Embark is watching the results, and PvE is back on the table.