Summary:


ARC Raiders is bringing a new set of Weekly Trials with the Next Week in the Rust Belt event. The event is scheduled around August 31 to September 6, while the Weekly Trials are listed for September 1-8. This week's objectives focus on weapon crates, Old Town containers, Pops, melee damage, ARC Raiders Items, and one particularly tricky challenge involving fireworks and flying ARC. Completing these Trials efficiently requires choosing the right map conditions and combining objectives whenever possible.


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1. Loot Weapon Crates


The first Trial requires you to loot three weapon crates, with each crate providing 1,000 points and three stars available from the objective.


Blue Gate with Locked Gate is one of the best options for this Trial. Based on established spawn patterns, weapon crates can appear in several useful locations, including Patrol Cars, the Battery Puzzle Room, and the Breach Room in Reinforced Reception.


Key rooms can also contain weapon crates, so avoid wasting or selling useful keys before completing this Trial. Saving your keys can make the objective much easier.


2. Damage Flying ARC With Fireworks


This is likely to be the most unusual Trial this week. You need to deal 100 damage to flying ARC using Fireworks, with each point of damage worth approximately 30 Trial points.


Flying ARC such as Fireflies, Rocketeers, or Vaporizers can be used for this challenge. A practical strategy is to use a Showstopper against a Firefly, place a Fireworks box on the target, and then shoot the fireworks box to trigger the damage.


Players who completed the Phantom Targets Project may already be familiar with this mechanic.


For a more casual three-star attempt, focus on safely damaging the same flying ARC rather than trying to complete the objective quickly.


3. Destroy Pops


The third Trial requires you to destroy eight Pops, with each kill worth 400 points.


The easiest opportunity comes from the Night Raid: Stella Montis condition, where Pops can be found during the event. Consider combining this Trial with the Fireworks objective.


Pops can provide the triggers needed to craft Fireworks boxes, creating useful synergy between the two challenges. If you are farming Pops anyway, collect the required three Pop triggers so you can prepare additional Fireworks.


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4. Open Containers in Old Town


This Trial requires you to search 15 containers in Old Town, with each completion worth 200 points.


Old Town is located in the Buried City area. The section south of the highway counts toward the objective, making it important to stay within the correct area.


Bird City is a recommended location because it offers additional containers and can help you reach the required total faster. Prioritize safe containers and avoid unnecessary fights while progressing through the area.


5. Deal Melee Damage to ARC


The final Trial asks you to deal melee damage to ARC enemies. You need enough damage to reach three stars, with the requirement estimated at around 13 damage ticks or roughly two Shredders.


The Matriarch safe-pocket strategy can make this challenge much easier. Instead of fighting ARC enemies in open areas, use a safe position where you can repeatedly deal melee damage while reducing the risk of being overwhelmed.


Take your time and prioritize survival over speed.


6. Ermal's Limited-Time Offers


The event also introduces new Ermal Offers for a limited period.


The Peace Emote costs 75K Epic/Legendary ARC Cores. The most notable reward is the Vulcano IV Epic Shotgun, which comes with cosmetic attachments including Playing Cards, Deflated Football, and Bicycle Pump.


Ermal is also offering a Shotgun Silencer ARC Raiders BluePrints for 100K Epic/Legendary ARC Cores plus a firearm.


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7. Final Tips


The easiest approach is to combine objectives whenever possible. Farm Pops and Pop triggers while preparing Fireworks, save keys for weapon-crate locations, and use Buried City's Old Town area for the container Trial.


The biggest challenge is the flying ARC Fireworks Trial, but players familiar with the Phantom Targets Project should have an advantage. With the right map conditions and efficient routing, completing all five Trials should be much more manageable.