The My Franchise mod for Madden NFL 27 is a PC companion tool that fixes several long-standing franchise mode problems while adding features the base game still lacks. Players asking how to stop players from getting stuck on injured reserve, deal with early retirements, or manage all 32 teams from one hub in Madden NFL 27 franchise mode will find direct answers here. The tool loads any existing franchise save and adds full editing control, a custom progression system, a draft class editor, and a franchise history archive. This guide breaks down what each tool does, when to use it, and which type of franchise player gets the most value from it.
What Does It Fix?
Core Problems Solved
The mod directly targets known Madden NFL 27 franchise bugs. Players placed on injured reserve, especially on CPU-controlled teams, can get stuck there indefinitely, and the mod includes an IR fix that lets you exclude your own team and automatically reorder the depth chart once a player returns healthy. It also addresses an early-retirement issue by letting you unretire any player back into the pool. This section matters most to returning players who have hit these specific bugs mid-save.
Commissioner Mode Control
Run All 32 Teams
Instead of manually creating 32 coaches and cycling through menus to manage every team, the mod's 32-man control hub lets you take full command of the entire league with one click. From that hub you can cut, trade, retire, or reassign any player on any of the 32 rosters, which is useful for correcting an unrealistic CPU trade or simply running true commissioner mode. This is best for players who want deep league control without the setup time Madden's default tools require.
Custom Progression Tool
Replacing Default XP
The built-in progression tool replaces Madden's XP system with a model based on controlled randomness and player potential. It is meant to be run twice a season: once in the preseason and once during week 18, after all XP sliders in the save are set to zero. Default progression tends to work well for short, five-year rebuilds, while this tool is better suited for long-term saves where every team otherwise trends toward a similar 87-88 overall rating. Long-term save players benefit most from this option.
Draft Class Editor
Build Custom Classes
The draft class tool includes a full big board with the option to reveal every player's dev traits and ratings before the class is finalized. It is built for creating realistic or retro draft classes and for adjusting dev trait counts, such as setting a specific number of X-factor or superstar players. It can also rewrite outcomes for retro content, like turning a historically disappointing prospect into a star-dev player. This tool is most valuable for franchise creators building retro or historically accurate classes rather than players who want normal, unspoiled drafts.
Retired Players And Coaches
Unretire Anyone
Every player or coach who has retired since the start of a save, going back to year one, can be pulled back into the free agency pool with a single action. This works for both players and coaches and offsets the early-retirement bug until an official fix arrives. A separate coaching carousel tool also lets you hire an opposing team's offensive or defensive coordinator directly into your head coaching vacancy, closer to how real coaching searches work. This is ideal for players who want more realistic offseason movement.
Extra Utility Tools
Rosters, Weather, IDs
Beyond the headline features, the mod includes roster balancing across positions league-wide, automatic playbook matching for new coaches, historical weather generation, commentary and jersey number ID fixes, permanent jersey number retirement, a trade lottery that matches trade block players to pick-based offers, cap space clearing, and an option to clear all injuries for a fresh start. For players who also spend time grinding mut coins, each tool explains what it does and the ideal point in the season to run it, which helps players avoid using tools out of order.
Tool | What It Fixes Or Adds | Best Time To Use | Best For |
IR Fix | Players stuck on injured reserve | Anytime during season | Returning players hitting the bug |
32-Man Control | Manual coach setup for commissioner mode | Season start | Commissioner-style players |
Progression Tool | Default XP and flat team overalls | Preseason and week 18 | Long-term saves |
Draft Class Editor | Random or unrealistic draft classes | Before each draft | Retro and realism creators |
Retired Player Unlock | Early retirements | Offseason free agency | Roster-building players |
The comparison shows that most tools are situational rather than mandatory, so players should pick the ones that match the specific problem in their save.
How Do You Fix Stuck Injured Reserve Players In Madden NFL 27?
Use the mod's IR fix and choose the option to exclude your own roster if only CPU teams are affected. It automatically reorders the depth chart when a player comes off IR, which also resolves the bug where returning players get bumped down the depth chart instead of reclaiming their starting spot.
What Is The Best Time To Run The Progression Tool In Madden 27?
Run it once during the preseason and again in week 18, after setting all XP sliders in the save to zero. Skipping the slider reset causes the tool's progression math to conflict with the game's default XP system.
Can You Control More Than One Team In Madden NFL 27 Franchise Mode?
Yes, the mod's 32-man control hub allows full management of every team in the save at once, without creating separate coaches for each one. This is confirmed functionality built specifically to replace the default commissioner mode workflow.
Quick Tips
· Zero out every XP slider before running the progression tool for the first time.
· Use the exclude-team option on the IR fix if only CPU rosters are affected.
· Check the retired player and coach lists before free agency opens each offseason.
· Set target dev trait counts before generating a new draft class.
· Run depth chart reordering right after any injury return to avoid roster bugs.
Who Benefits Most?
Returning franchise players get direct fixes for injured reserve bugs, early retirements, and depth chart errors without waiting on an official patch—a welcome change for anyone who also likes to buy madden coins and jump between modes. Commissioner-style players gain full 32-team control from a single hub instead of building out 32 separate coaches. Draft class creators get the tools to build realistic or retro classes with precise dev trait counts and full attribute visibility.
Players dealing with known Madden NFL 27 franchise bugs, or anyone who wants deeper league control and draft class customization, will get the most out of this mod. Picking a handful of relevant tools rather than running everything at once keeps the experience closer to standard franchise mode while still solving the real problems.

