Summary
Trial of Chaos is one of the more rewarding endgame activities in Path of Exile 2 version 0.5.5. It offers valuable currency, Soul Cores, and the chance to obtain the highly sought-after Adorned. However, poor modifier choices can quickly turn a profitable run into a dangerous one.
This guide explains the best rewards to target, which Fates and modifiers to choose, how to use wagers, and how to make your Trial runs faster and safer. To gear up for these runs efficiently, buy POE2 Currency and secure the items.
Trial of Chaos Rewards
The main reason to farm Trial of Chaos is its combination of regular currency rewards and valuable chase items.
Adorned and Trial Master
The biggest potential reward is the Adorned, which can drop from the Trial Master after reaching the appropriate boss encounter.
The source material estimated a 1-in-50 drop rate and valued an unidentified Adorned at around 170 Divines at the time of recording. However, both the drop value and the cost of the required Fates fluctuate, so these numbers should not be treated as fixed prices.
Adorned can be extremely valuable because its effect determines how effectively it scales rare jewels. Very high rolls can be worth a fortune, while a poor identified roll can lose most of its value.
If you obtain an Adorned, think carefully before identifying it. Since it is corrupted, a bad result cannot simply be reforged into another Adorned.
Currency and Soul Cores
Adorned is not the only reason to run Trial of Chaos. Version 0.5.5 also improved the value of ordinary currency rewards.
The source reported several runs producing large currency stacks, including examples around 20 Divines, 11 Divines, and other combinations of Divines, Exalted Orbs, and valuable Soul Cores.
Some Soul Cores are also worth targeting, including Soul Core of Rippling and Soul Core of Squalls. Lower-value Soul Cores can be exchanged through the Reforging Bench at a 3-to-1 ratio, but always check their market value before converting them.
Choose the Right Fate
The Fate you choose affects which boss appears at the end of a Trial section. This becomes particularly important when deciding whether to continue toward the 30th floor.
Deadly and Cowardly
Deadly and Cowardly are generally the safer options.
They allow dangerous bird bosses to appear earlier rather than forcing the most difficult encounter onto the 30th floor. Since you eventually need to defeat all three bosses, moving a difficult fight to an earlier stage can make the overall run much easier.
These Fates are especially useful for characters with weaker single-target damage.
Victorious
Victorious guarantees the bird boss on the 30th floor, making it the most difficult option for many builds.
If your character lacks strong single-target damage or reliable crowd control, avoid this Fate until your build is strong enough. The boss can also become particularly dangerous if its later behavior becomes difficult to track.
Best and Worst Modifiers
Modifier selection is arguably the most important part of Trial of Chaos. Some modifiers are nearly free for certain builds, while others can dramatically increase the chance of failure.
Modifiers to Avoid
Reduced Resistances is one of the most dangerous modifiers because losing resistance can make otherwise manageable attacks lethal.
Reduced Recovery is especially problematic for builds that depend on mana recovery, regeneration, or flask sustain.
Monster Speed can become dangerous when your character has poor single-target damage because faster bosses are harder to dodge.
Enraged Bosses should also be treated carefully. The additional toughness makes boss fights last longer, giving dangerous floor mechanics more time to accumulate.
Petrification Statues, Pyramid Beams, and higher-tier Stalking Shade can heavily restrict movement and make encounters much harder.
Easy or Build-Dependent Modifiers
Several modifiers are much safer depending on your character.
Volatile Fiends are currently bugged according to the source and can be treated as a free modifier.
Drought is easier to handle when checkpoint resetting is available.
Time Paradox can be a free choice for suitable builds.
Toxic Monsters are generally easy to manage.
Shielding Monsters are particularly favorable for Chaos-damage builds.
Stormcaller and Omnitect are generally low-risk options.
Lethal Rare Monsters can provide additional rewards without necessarily creating a major threat.
Build synergy matters. For example, Resistant Monsters can be easy for a pure physical build, while Shielding Monsters can be favorable for Chaos damage.


