Summary: Cloud Imperium Games (CIG) has officially deployed the Star Citizen Alpha 4.10.1 patch to the live servers. Alongside crucial performance overhauls targeting the universe's frustrating elevator systems and landing zone stability, this update triggers a massive, highly anticipated limited-time server event: Orison Relief Support.
Running for the next three weeks until the deployment of Alpha 4.10.2, this narrative event introduces 14 brand-new contracts via your mobiGlas. Operators are tasked with rebuilding and securing Crusader's floating cloud city following the devastating Nine Tails siege.
The absolute biggest news for players is a historic structural overhaul to the reward system: following intense player feedback during PTU testing, CIG completely removed blueprints from the progression track. Instead, the exclusive event gear is now distributed as finished physical items credited permanently to your global RSI account via the web hangar. This means your unlocked event rewards are 100% wipe-immune, surviving future server database resets all the way into the game's official 1.0 release.
This comprehensive, fact-checked guide outlines how the personal progression track works, all six reward milestones, and the absolute fastest looping strategies to secure your permanent armaments before the event window slams shut.
The 6 Tiers of Account-Bound "SecondWind" Rewards
Progressing through the event requires filling your personal reputation bar by turning in completed contracts. Because progress is tied entirely to your individual character, you do not need to worry about competing against server-wide global objectives.
Each milestone tier achieved instantly sends a unique "SecondWind" equipment variant straight to your RSI Account Profile web hangar:
Tier 1: S-38 "SecondWind" Pistol
Tier 2: FBL-8a "SecondWind" Light Armor Set
Tier 3: P4-AR "SecondWind" Rifle
Tier 4: ORC-mkX "SecondWind" Medium Armor Set
Tier 5: Lumin V "SecondWind" SMG
Tier 6: ADP-mk4 "SecondWind" Heavy Armor Set (complete with matching FBL-8u helmet variants)
The Fastest Exploitable Loops to Clear Tiers Fast
The 14 event contracts cover an array of careers: industrial structural salvage, parts manufacturing, FPS outpost clearing, and pure freight hauling. However, the math behind reputation gain per contract was rebalanced just prior to the live build.
If you want to maximize your time and max out the Tier 6 progress bar as quickly as possible, the community has mapped out two drastically superior gameplay loops:
Loop A: The Medium Supply Haul (The Uncontested Meta)
For pilots who possess a high-capacity cargo hauler (such as a Drake Ironclad or C2 Hercules), this method completely avoids combat delays and AI grouping friction.
Open your mobiGlas and accept the active Medium Supply Haul event contract.
Purchase and load 96 SCU of Medical Supplies.
Fly directly to the designated landing pad drop-off point at Orison.
Because these cargo supply missions currently lack artificial server cooldown timers, repeating this exact route roughly 12 consecutive times will entirely max out your reputation bar from Tier 1 straight to Tier 6.
Loop B: The Reclaimer Salvage Fracture Loop (For Industrialists)
If you prefer structural scraping over space trucking, the industrial salvage contracts offer hefty aUEC financial compensation alongside solid progression points. Managing your Star Citizen AUEC efficiently can also help you maintain the resources needed for repeated salvage runs while working toward the Tier 6 reward.
Deploy an Aegis Reclaimer to the specialized event debris fields outside Crusader.
Accept the designated 20,000 aUEC wreckage contracts (targeting abandoned 400i, Vanguard, or RAFT hulls).
Utilize the Reclaimer's claw or structural fracturing systems to disintegrate the target hulls.
Accumulate and store the raw rubble at Seraphim Station, then ferry it down in small 4 SCU batches to the Orison turn-in console to steadily pulse your event milestones. (Note: Due to recent balance tuning, this pathway now requires 43 total turn-ins to hit the Tier 6 cap, making it slower than pure hauling).
Important Rules to Remember for Squad Players
Split Progression Traps: If you choose to tackle the "Take the Fight to Nine Tails" FPS combat contracts as a group, be aware that contract progression points are dynamically split among all active party members upon mission completion. To avoid doubling your grind time, it is highly recommended to complete hauling loops individually or have squadmates cycle contract completions.


