Summary
WARDOGS Season 1 is coming to a close, and Season 2 officially launches on October 15, 2026. With the progression reset approaching, it's worth understanding how WARDOGS Cash will be converted into gold bars at the end of the season. This guide breaks down the core changes, new weapons, new vehicles, and the progression mechanics you need to understand before the update.
1. Season 2 Timeline and Progression Reset
Progression Reset Rules
When Season 1 ends, all players' cash and progression will be fully reset. This is WARDOGS' first full progression reset during early access. The developers explain the reset is necessary to provide a clean slate after patching XP and economy exploits, while also rebalancing the progression curve so the new season feels fair.
Compensation on Reset
When the reset happens, your remaining funds will be automatically exchanged into gold bars based on their value at the end of the season. Gold bars can be used to buy permanent cosmetic unlocks that will not be wiped in future resets. This is also why the developers explicitly refuse to monetize weapon and vehicle camos—if you see someone with these unlocks in-game, you know they earned them.
The Developer's Stance on Resets
Bulkhead states clearly that progression resets are a necessary testing tool during early access. The team needs to clean up XP and economy exploits after each reset, rebalance the progression curve, and freely add new experimental features. The developers also confirm that all seasonal XP progression is being tracked, and will be retroactively applied to long-term progression systems (like player skills) when they come online closer to 1.0.
2. New Weapons and Vehicles in Season 2
Four New Weapons
Each infantry combat role gets a new weapon:
Role | New Weapon | Type |
Assault | TCX-SPR | Assault rifle |
Medic | PP-19 Bizon | SMG |
Recon | M14 | Marksman rifle |
Support | Evo-3 Ultra | LMG |
The new weapons also come with new attachments, including optics, suppressors, magazines, and bipods. The Assault class also gets a Molotov, which can be thrown overhand or underhand and spreads fire on impact. However, the developers explicitly state that the Molotov does not work against vehicles.
Four New Vehicles
Season 2 adds four new vehicles:
Vehicle | Type | Features |
Wolf-110 | Light wheeled transport | Fast, lightweight |
Wolf-110 Assault | Armed Wolf-110 | Mounted M2 Browning |
T-72B3 | Main battle tank | Slower than the Leopard, but cheaper and more fuel-efficient |
Flakpanzer Gepard | Anti-air vehicle | Dedicated AA |
Existing vehicles are also being adjusted: the Humvee handling has been reworked to perform better on rough terrain, and tracked vehicles no longer feel floaty or bouncy. Vehicle prices are being adjusted across the board, with several armed vehicles seeing significant increases. For example, the Leopard tank goes from 14,000 to 22,000, and the Havoc helicopter goes from 18,000 to 28,000.
3. Balance Changes: Addressing Season 1's Biggest Complaints
Mortar and Drill Meta
In Season 1, the loop of "mortar spam → destroy enemy FOB → set up drill → win" became the dominant strategy, making open-field combat pointless. The developers confirm that both mortars and drills will be nerfed to reduce the prevalence of this strategy. If you want to keep spamming mortars or constantly pulling drills toward your FOB, it will require more teamwork and resources.
High-Caliber Weapon Damage Reduced
Base damage for high-caliber ammo is being reduced across the board:
Ammo Type | Damage Reduction |
.308 Winchester | -25% |
7.62x54mmR | -20% |
7.62x39mm | -19% |
.50 caliber | -16% |
This mainly affects assault rifles, DMRs, and LMGs (like the FAL, BMR, and PKM). Sniper rifles will receive a hit-location damage boost as compensation, while DMR head and upper-body damage is slightly reduced.
Tier 4 Helmet and Armor Adjustments
Tier 4 armor and helmet damage reduction is being lowered from 65% to 60%. Heavy and super-heavy helmets will provide 30% and 60% suppression resistance, respectively.
MMGL Grenade Launcher Nerf
The MMGL grenade launcher's muzzle velocity is reduced by 25%, explosion damage falloff is steeper, and firing from helicopter seats now has significantly increased sway and inaccuracy.
Logistics Vehicle Leveling Adjustments
"Dumping logistics vehicles" will no longer be the optimal way to level up. The developers are adding delivery streaks that reward back-to-back supply runs.
4. New Features in Season 2
Rain and Thunderstorms
Season 2 introduces rain weather presets, with rain interacting dynamically with the ground and environment. During thunderstorms, thunder masks footsteps and gunshots, creating opportunities for tactical movement and ambushes. Every player on the server hears thunder at the same time and from the same direction.
Wager Vendor
This is an experimental feature that lets players bet their in-game cash on their own performance. Players can choose objectives and add extra conditions (like limiting deaths) to increase potential returns. The feature is currently in testing, and may be removed if it proves too easy to exploit.
Squad Intent
Squad leaders can publicly set their squad's focused intent, such as "building," "attacking FOBs," or "new player friendly."
New Buildings
Three new buildables are added:
MG Nest: Manned M2 Browning position
Large Shelter: Large metal cover that protects key assets from rain
Wooden Step: Wooden stairs
5. The State of the Party System
Season 2 still has no pre-game lobby for partying up. The developers confirm that joining servers with friends before entering "needs more time" and will not arrive in Season 2.
The current method for playing with friends remains entering the same server and then creating a squad. The specific steps: confirm you and your friend are in the same server region, communicate the server number, join the same faction, then create a squad from the pause menu and invite your friend. You can also right-click "Join Game" from your Steam friends list to quickly join a friend's server and faction, provided that faction still has open slots.
6. Blue Team (Lonestar) Compensation
The developers acknowledge that Lonestar (Blue Team) has long had a lower win rate, mainly due to disadvantageous spawn positions and "uniform visibility" rather than Blue Team players themselves. Season 2 will take the following measures:
Move the faction HQ (on the popular map Bakurani)
Reduce the color saturation of Lonestar uniforms so they're closer to Red and Green Team camo
Blue Team players will receive cash and XP bonuses during Season 2 as part of a "social experiment" to reset Blue Team's negative reputation
7. Quick Reference
Item | Key Point |
Season 2 launch | October 15, 2026 |
Progression reset | All cash and progression reset, remaining funds converted to gold bars |
New weapons | TCX-SPR, PP-19 Bizon, M14, Evo-3 Ultra, Molotov |
New vehicles | Wolf-110, T-72B3, Flakpanzer Gepard |
Core balance | Mortar/drill nerfs, high-caliber damage reduced, Tier 4 armor reduction lowered |
New weather | Rain + thunderstorms, thunder masks footsteps |
New features | Wager Vendor, Squad Intent, new buildings |
Party system | Still no pre-game lobby in Season 2, create squad after joining server |
Blue Team compensation | Cash and XP bonuses, uniform recolor |
Bottom line: Season 2 launches October 15 with a full progression reset. Core changes include nerfing the mortar/drill meta, reducing high-caliber weapon damage, and adding rain weather and the Wager Vendor. The party system still requires manually creating a squad after joining a server, and Blue Team gets cash and XP bonuses. Before the update, spend your cash or convert it to gold bars so you don't lose value in the reset. If you want to stock up beforehand, you can Buy WARDOGS Cash, and for a reliable option, MMOEXP is worth checking out for secure delivery and competitive prices.


