Summary

Season 2 of WARDOGS introduced three new vehicles—technically four if you count the Wolf's two variants—and each one demands a different approach to take down. After extensive testing, here's exactly how much explosive firepower you need, where to place it, and which vehicles are worth your resources—so you don't waste hard-earned buy WARDOGS Cash on explosives you didn't actually need.

WARDOGS Season 2 Vehicle Destruction Guide: Best Explosives, Weak Spots & Kill Counts

The Season 2 Lineup

Vehicle

Type

Notes

Wolf

Lightly armored Jeep

Two versions: Browning .50 cal and transport (no gun)

Flakpanzer

Anti-air tank

Oddly well-armored, higher level than the T-72

T-72

Main battle tank

Similar to the Season 1 tank but slightly squishier

 General Rule: Explosives Are Inconsistent

Before diving into individual vehicles, understand this core truth from testing: explosive damage in WARDOGS is highly inconsistent. The same shot placement can produce different results across attempts. Plan for worst-case scenarios rather than relying on perfect hits.

The one exception: IEDs remain the consistency king. One IED will guarantee a kill on virtually every vehicle in the game when placed correctly.


The Wolf: Light Armor, Easy Kill

The Wolf is very similar to the Kodiak in durability—but with one odd quirk.

Grenades

3–4 grenades to destroy the whole vehicle

A direct hit on the engine does less damage than letting splash spread across the whole hull

If the Wolf is stationary, you can simply shoot the passengers instead—explosives aren't mandatory

IED

One IED anywhere on the main body destroys it—even placing it in the bed works

This is the most reliable method

C4

Placing C4 near the rear bumper can sometimes be survived—it often sets the vehicle on fire instead of destroying it

This differs from the Kodiak, making the Wolf slightly tankier in this one specific aspect

RPG / MAW

One rocket destroys the Wolf

Verdict: The Wolf is not tanky. One IED, one rocket, or a few grenades will handle it. If you can sneak up on a stationary one, just shoot the occupants.

WARDOGS Season 2 Vehicle Destruction Guide: Best Explosives, Weak Spots & Kill Counts

The Flakpanzer: Tanky and Frustrating

Despite being technically a higher level than the T-72, the Flakpanzer is designed purely for anti-air—but it's surprisingly well-armored against ground threats.

Grenades

Tracks: 3–4 grenades, but highly inconsistent. Grenades can bounce through the track and do zero damage

Engine: Practically requires landing the grenade directly on top—the hitbox clips through, and rear explosions often don't register. Takes 2 grenades to disable the engine, but destroying the whole tank takes many more

Verdict: Grenades are impractical against the Flakpanzer

IED

Plant along the sides, top of the turret, or rear—anywhere except the front

One well-placed IED dooms the Flakpanzer

Avoid the front entirely

C4

4 C4 to kill (sometimes 5, rarely 3—inconsistent)

Aim for the back right rear of the hull—one C4 there disables the engine entirely

The left side is less consistent

RPG

Best target: the engine—one-shots it

Can also one-shot treads if you can't get behind it and need to stop it from running

3 RPGs to kill the tank

You can aim loosely near the engine and still disable it

MAW

2 shots should kill it, but sometimes takes 3 (in testing, 5 attempts took 2 shots, 2 attempts took 3)

Aim for the rear/right side for consistency

Hitting the rear one-shots the engine; don't aim for the turret

Verdict: The Flakpanzer is fairly tanky and punishes imprecise play. Use IEDs on the sides/rear or C4 on the back right rear. Rockets should target the engine, and expect 3 RPGs or 2–3 MAWs.


The T-72: Squishier Than It Looks

The T-72 is similar to the Season 1 main battle tank but slightly less durable.

Grenades

Tracks: 3–4 grenades, inconsistent

Engine: Larger engine bay than the Flakpanzer, and only 2 grenades disable the engine

Disabling the engine awards significant money—worth doing even if you can't destroy the tank

Otherwise, grenades are ineffective against the hull

C4

Rear placement is strongest: One C4 underneath the engine one-shots it

Two C4 kills the tank when placed at the rear (splash seems to favor the left side, where the engine sits)

Tracks: One C4 destroys them

Sides: Takes 4 C4 anywhere on the body

IED

One IED guarantees a kill—placement is flexible

Placing it on top splashes both turret and engine for consistency

Odd angles can occasionally leave the tank at 99% damage, so place it flat or low

RPG

Rear engine hit one-shots the engine

3 RPGs to kill

Turret hits do heavy damage but won't disable the engine

Verdict: The T-72 is squishier than the Flakpanzer in several respects. Two rear C4 kills it, one IED guarantees the kill, and 3 RPGs finish it. Grenades can at least disable the engine for a cash reward.


Quick Reference: Destruction Cheat Sheet

Vehicle

IED

C4

RPG

MAW

Grenades

Wolf

1 (anywhere)

Rear sometimes survivable

1

1

3–4

Flakpanzer

1 (side/rear/turret top—never front)

4 (aim back right rear for engine)

3 (engine one-shot)

2–3 (aim rear right)

Impractical

T-72

1 (anywhere, top/low best)

2 rear / 4 sides / 1 tracks

3 (engine one-shot)

2–3

3–4 tracks / 2 engine disable

 

Key Tactical Takeaways

IEDs are the consistency king. One well-placed IED kills any vehicle. If you can sneak up on a stationary tank, this is your guaranteed answer.

Engine kills matter—even without destruction. Disabling an engine forces the crew to exit and repair, which often creates the opening your team needs. Engine kills also award good money on the T-72.

Aim rear, not turret. Rockets and C4 to the rear engine are far more efficient than turret hits, which deal damage but don't disable mobility.

Expect inconsistency. The same placement can produce different results. Budget extra explosives as a safety margin—especially against the Flakpanzer.

The Flakpanzer is the toughest target. It's tanky, has a clipping hitbox, and punishes grenade use. Bring C4 or rockets, and aim for the back right rear.

The T-72 is squishier than its size suggests. Two rear C4 or three rockets will finish it—don't over-invest.

The Wolf isn't worth explosives. If it's stationary, shoot the passengers. Save your IEDs and rockets for armor.

Tracks are a mobility kill, not a destruction. One C4 or one RPG to the treads stops a tank from running—useful when you can't reach the engine.

WARDOGS Season 2 Vehicle Destruction Guide: Best Explosives, Weak Spots & Kill Counts

Final Verdict

Season 2's vehicles reward preparation and positioning over raw explosive spam. The Wolf is trivial to destroy, the T-72 falls quickly to rear placement, and the Flakpanzer demands respect—bring more than you think you need and target its back right rear. Above all, keep an IED on hand: it remains the most reliable answer to every vehicle on the battlefield. If you'd rather spend your time fighting than grinding, WARDOGS Cash for sale is available at MMOEXP, a trusted marketplace offering safe, fast delivery so you can stock up on explosives and gear without the farm.