Black Ops 2 Zombies players heading into Buried want two things: a reliable perk and weapon setup, and a real shot at pushing past round 20. Buried is the final map in the Black Ops 2 Zombies lineup, built around tight underground corridors, a witch's hut, and a giant ally named Leroy. This guide breaks down which perks to prioritize, how weapons like the Mark 2 Ray Gun and AN-94 hold up as a load-out, and where solo players tend to get caught out. It draws on hands-on Buried strategy from a longtime zombies player and fits beginners, returning fans, and anyone chasing a personal high-round record.
Buried Map Basics
What makes this map different
Buried trades the open lanes of earlier Black Ops 2 maps for a claustrophobic underground layout: a church, a witch's hut, a flooded area with a trample steam jump pad, and scattered chalk drawings tied to a wall Easter egg. Six chalk locations feed that side quest, and the map generally has few open spaces suited to running long trains. New players should expect to spend early rounds just learning the layout before worrying about survival records.
Best Perk Order
Which perks to grab first
Juggernog is the priority perk on Buried, since the map's cramped rooms make early deaths common. For players used to grinding Black Ops 7 Bot Lobbies, that instinct is even stronger. After that, the choice usually comes down to Mule Kick against Double Tap or Speed Cola, because Double Tap is only available inside the witch's hut or as a random free perk the witches sometimes hand out. Stamin-Up sits near Pack-a-Punch, on the opposite side of the map from most of the other perk machines, so players often save it for later rounds.
Perk | Where to Find It | Priority | Best For |
Juggernog | Central area | High | All players |
Speed Cola | Near the church | High | Fast reload/rushing |
Double Tap | Inside witch's hut | Medium | Damage-focused builds |
Mule Kick | Central area | Medium | Extra weapon slot |
Stamin-Up | Near Pack-a-Punch | Low | Late-game mobility |
The table shows why Juggernog and Speed Cola tend to come first on Buried, while Double Tap and Stamin-Up require extra travel or luck to secure.
Top Weapon Loadout
Guns worth pack-a-punching
A common Buried load-out pairs the AN-94 as a Pack-a-Punched primary with the Mark 2 Ray Gun and the Paralyzer for crowd control, since both wonder weapons hit hard in the map's narrow rooms. The S12 shotgun is a solid Mule Kick backup for close-range emergencies, and the M14 works as an early-round buy before points build up. Weapon choice matters more here than on open maps, because there's rarely room to kite large groups of zombies. This setup suits players who want a balance between damage and mobility in tight corridors.
Best Training Spot
Where solo players hold rounds
Buried doesn't offer many strong training spots, but one raised platform area near the center lets solo players hold zombies at a distance and pick them off with the Paralyzer without much risk of getting boxed in. This is the spot most associated with pushing rounds well past 40 in solo play. Beginners should practice this location early, since it's one of the few places on the map that rewards patience over constant movement.
Power-Ups and Risks
Time bombs, monkeys, max ammo
Buried's power-up pool includes standard drops like Max Ammo and Double Points alongside two gobblegum-style perk items, the Monkey Bomb and Time Bomb, though players can't hold both at once even though they occupy different slots. The Time Bomb in particular has a reported history of causing the game to freeze when used to rewind time, which is a risk worth knowing about before relying on it during a long run. Cautious players may want to skip the Time Bomb entirely and lean on Monkey Bombs and Max Ammo instead.
Chasing High Rounds
What a round 48 solo run needs
Reaching deep solo rounds on Buried comes down to perk consistency, a dependable Pack-a-Punched weapon, and sticking to a training spot that doesn't ask for constant repositioning. One long-time player's personal solo record on this map was round 48, set years ago and not beaten again until much later runs. That kind of gap shows how demanding Buried can be compared to other Black Ops 2 maps, and it's a useful benchmark for players setting their own goals.
How Do You Get Double Tap on Buried?
Double Tap is located inside the witch's hut, reachable once that area is opened. It can also drop as a free random perk from the witches themselves, though this isn't guaranteed every game. Players who miss it on the first pass can try returning to the hut later in the match.
Is the Paralyzer a Good Training Weapon?
Yes, the Paralyzer works well for crowd control in Buried's tighter spaces, especially at the map's main training spot. It doesn't always deal heavy damage on its own, so pairing it with a hard-hitting Pack-a-Punched weapon covers the gap. It's best suited to players prioritizing survival over fast kills.
Can You Carry a Monkey Bomb and a Time Bomb Together?
No, even though the two occupy different equipment slots, picking one up on Buried appears to replace the other. Players relying on Monkey Bombs for distraction should be aware that grabbing a Time Bomb power-up will cost them that option. Planning around one or the other in advance avoids a mid-round surprise.
What Is a Good Solo High Round Target on Buried?
Round 20-30 is a reasonable goal for players still learning the map, while round 40 and beyond requires a strong perk setup and a reliable training spot. Buried is considered one of the tougher Black Ops 2 maps for long solo survival, so incremental goals work better than aiming straight for extreme numbers.
Quick Tips
· Prioritize Juggernog and Speed Cola before chasing Double Tap or Mule Kick.
· Save the trample steam for reaching Speed Cola or Double Tap quickly once built.
· Avoid the Time Bomb if you're on a long run you don't want to risk losing.
· Use the main platform training spot with the Paralyzer for crowd control in early-to-mid rounds.
· Check the witch's hut early each match for a possible free Double Tap.
Who Benefits Most?
Beginners get a clear starting perk order and a training spot that doesn't demand map mastery, which is especially useful for anyone about to buy CoD BO7 Bot Lobbies. Returning players get a refresher on Buried's layout, weapon options, and the witch's hut mechanic before jumping back in. Solo high-round players get a concrete benchmark and power-up guidance to plan longer runs around.
Buried rewards patience more than speed, thanks to its narrow layout and limited training options. Players who lock in Juggernog and Speed Cola early, secure a Pack-a-Punched primary, and stick to one dependable spot will have the best shot at extending their rounds well beyond a casual playthrough.

