Completing Interstellar Pioneer 2 in Delta Force Mobile's Space City upgrades your Token of Valiance badge to Chrome and hands you three Dark Matter Fuel units. How does the mission actually work, and why is the Chrome badge still rare? This guide breaks down both Interstellar Pioneer missions, the drive and backpack requirements, and the final extraction sequence introduced with Space City's ongoing operations content. It is built for squads who already cleared the first mission and want a clear, step-by-step path through the harder second stage without wasting runs or losing expensive gear.


What Is Token Valiance?

A two-stage badge quest tied to Space City operations

The Token of Valiance is a collectible quest line played out across two Interstellar Pioneer missions in Space City. Finishing either stage awards a red card that can be submitted to your collection gallery. The first mission is the entry point; the second is where most squads get stuck, since it demands far more resources and full squad coordination across several matches rather than one.



Interstellar Pioneer 2


Interstellar Pioneer 1 Recap

Keys, laptops, and dark matter fuel boxes

For the first mission, each player carries three keys, for nine total across a three-player squad. Head to the CEO reception area and activate the laptop outside it, then search the map for three more laptops that convert empty drives into filled data drives. After that, hack three Dark Matter Fuel boxes, with each teammate collecting one fuel unit, then extract together. This stage is comparatively forgiving and mainly tests map knowledge rather than resource management.


Mission 2 Requirements

Nine drives per player, plus a costly backpack

Interstellar Pioneer 2 requires each player to bring nine filled storage drives, meaning a full three-player squad needs 27 drives combined. Each drive costs roughly 500k, so a squad is carrying close to 13.5 million in drives alone. On top of that, every player needs the 45-slot backpack, priced around 1.5 million, to hold everything. Because of this cost and complexity, only a small number of players currently hold the Chrome badge.


Preparing Your Drives

Buy, convert, and repeat across multiple matches

Buy empty drives from the medical bay under special items and blank storage, then carry three per player into a match. Head to the CEO area, activate the laptop, and it will reveal three locations where blank drives can be converted into filled ones. Extract once all three are filled, then repeat this process two more times until every player has nine filled drives. Squads can split this work solo with random teammates or coordinate the whole run together, decoding laptops as a group before extracting by rocket or helicopter.


Final Extraction Steps

One carrier, three fuel boxes, then the flare

Once the squad has all 27 drives, every player has the 45-slot backpack, and any Delta Force Tekniq Alloy is packed safely for extraction, enter the match and play cautiously, since the gear on hand is expensive to lose. Give all 27 drives to a single teammate, who must carry them in their backpack while activating the laptop outside the CEO area; the drives need to stay in that player's inventory when the laptop is triggered. After that, drives can be split back between teammates. The squad then decodes three Dark Matter Fuel boxes until every player holds three fuel units, drops non-essential gear to move faster, and has one teammate fire the flare gun to trigger extraction.

 

Mission

Player Requirement

Approx. Cost

Reward

Interstellar Pioneer 1

3 keys per player, 1 dark matter fuel per player

Low

Red collectible card

Interstellar Pioneer 2

9 filled drives + 45-slot backpack per player

High (~13.5M drives, ~1.5M backpack)

Chrome badge, 3 dark matter fuel

The comparison shows why Mission 2 is treated as the harder, higher-value stage: the entry cost and coordination needs scale up sharply for a rarer reward.


How Many Drives Does Interstellar Pioneer 2 Need?

A full squad needs 27 filled storage drives total, nine for each of three players. Reaching that total usually takes at least three separate matches per player, since each run only fills a handful of drives at the laptop conversion points.

Why Give All Drives to One Player First?

The mission's final laptop only recognizes the full 27-drive set when they are concentrated in a single player's backpack at the moment of activation. Splitting them beforehand means the activation will not register the complete Chrome badge upgrade.

Is the Chrome Badge Worth the Investment?

For squads focused on the collection gallery, yes, since the Chrome badge and its three dark matter fuel are still uncommon rewards. For players on a tighter budget, the roughly 15 million combined cost in drives and backpacks is worth weighing against other progression goals first.



Chrome badge guide


Quick Tips

· Buy blank drives from the medical bay before entering a match, not during one.

· Drop unnecessary weapons and gear before the final laptop run to move faster while carrying drives.

· Coordinate who holds all 27 drives ahead of time so the final activation isn't rushed.

· Treat early Mission 2 matches as resource runs, not fights, since losing drives resets progress.


Who Benefits Most?

Team players get the most value here, since Mission 2 is built around squad coordination across several matches rather than solo play. Collectors chasing the red collectible card and Chrome badge will find this guide maps the full path to both. Budget players can use the cost breakdown—and hunt for cheap Delta Force Tekniq Alloy—to decide whether to fully commit before buying 27 drives and three backpacks.
Squads ready to commit should treat Interstellar Pioneer 1 as preparation and budget several matches for Mission 2's drive collection before attempting the final extraction. The Chrome badge and its dark matter fuel reward remain worth pursuing for anyone building out their collection gallery in Space City.