Meta Description: GTA 6 new details from ElRubius' Rockstar North preview reveal new heists, NPC behavior, police systems, GTA VI Money, car trunks, interiors, traffic and more.

 

Grand Theft Auto 6 continues to generate new discussion months before its November 19, 2026 release. Rockstar has officially confirmed that GTA 6 is coming to PlayStation 5 and Xbox Series X|S, but a recent hands-on preview by Spanish creator ElRubius has revealed a much deeper look at how several gameplay systems could work.

 

The important distinction is that these are details from an unreleased build shown during a Rockstar North preview. They should not all be treated as final confirmed features, since Rockstar has warned that elements of the game can still change before launch.

Jason and Lucia explore the detailed Vice City and Leonida open world in GTA 6, highlighting the game's expanded environments, characters and interactive gameplay systems.

GTA 6 New Details From ElRubius' Rockstar North Preview

 

One of the most interesting parts of the preview is how many small interactions appear to connect to the wider GTA 6 world.

 

According to ElRubius' account, electric scooters are rideable and can even be used for physical attacks against pedestrians. Players can also reportedly swing open a vehicle's driver-side door while driving to hit pedestrians or damage nearby vehicles. These interactions add another layer of GTA's traditionally chaotic vehicle gameplay.

 

Dogs are also expected to behave in more detailed ways. ElRubius described encounters where players can ask an owner for permission to pet a dog, with different animals reacting differently. One especially notable example involved a dog's leash physically interacting with Jason instead of simply passing through his body, illustrating the level of physical simulation used in the preview.

 

GTA 6 NPCs, Traffic and the New Police System

 

The preview also highlighted GTA 6's focus on emergent NPC behavior. Traffic jams can reportedly develop dynamically rather than existing purely as scripted events. During ElRubius' session, a larger traffic incident was reportedly created by criminals crashing while attempting to escape, leaving loot scattered across the road.

 

ElRubius then interacted with the scene, stole the criminals' loot, and attracted police attention after witnesses reported what they had seen. According to his account, NPCs could provide identifying information such as clothing and the vehicle involved when contacting police. That creates a more interconnected wanted system where what the player does, what witnesses observe, and how police identify the suspect can feed into the same event.

 

Traffic density is also reportedly affected by the time of day, while individual vehicles can react to accidents, diversions and congestion. These systems fit Rockstar's wider effort to make Leonida feel like a functioning world rather than a backdrop for missions.

 

GTA 6's living world features reactive NPCs, busy traffic and police chases, showing how player actions can trigger dynamic events across Vice City.

GTA 6 Car Trunks and Vehicle Storage

 

Another potentially important gameplay system is vehicle storage.

 

According to ElRubius' preview, car trunks can be opened and used to store items. That could make vehicles an extension of the player's inventory, allowing equipment and disguises to remain accessible while moving around the map.

 

The same system reportedly applies to NPC vehicles. This creates opportunities to interact with parked cars without necessarily stealing the entire vehicle. For example, players could potentially wait until a group leaves its car and then search the trunk for useful items.

 

Fuel and vehicle maintenance also received attention during the preview. Gas stations reportedly exist as functional locations where vehicles can be repaired, while fuel consumption is designed to avoid becoming an unnecessarily repetitive chore.

 

GTA 6 Heists Could Be More Interactive Than Ever

 

The robbery system may be one of the biggest gameplay upgrades shown during the preview.

 

GTA 6 reportedly uses a 3D map that can provide information about buildings before a robbery begins. Players can examine entrances, estimate potential payouts and decide whether the expected reward is worth the risk. In one example, a jewelry store provided multiple possible approaches, forcing the player to change plans when one entrance was unavailable.

 

Once inside, valuables are reportedly treated as physical objects rather than abstract mission rewards. Cash, diamonds and gold can be collected individually, while safes may require players to search for clues, locate codes or pressure employees for information.

 

That design could make smaller robberies feel more like interactive sandbox events instead of simple mission checkpoints.

 

GTA 6 combines detailed heist planning with interactive vehicles, allowing Jason and Lucia to approach robberies, manage equipment and navigate the open world in different ways.

GTA 6 Interiors, Beaches and Environmental Simulation

 

Interior spaces are another area where Rockstar appears to be pushing immersion.

 

According to the preview account, some large buildings, including hotels, can be explored without a traditional loading transition. Elevators can take players to higher floors in real time, while views from windows remain connected to the outside world.

 

Beaches also reportedly change throughout the day. NPC density can rise during busy periods and fall at night, while sand reacts to movement and footsteps. Wildlife will also have a more developed simulation, reportedly including a modern compendium for studying different animals.

 

Jason and Lucia's Relationship Has More Gameplay Potential

 

The relationship between Jason and Lucia may also be more interactive than Rockstar's trailers have revealed.

 

ElRubius described seeing situations where Jason could participate in activities without immediately triggering a negative reaction from Lucia. The preview also reportedly included moments where the two characters could share activities and interact naturally, reinforcing the idea that their relationship is tied to gameplay rather than existing only within cutscenes.

 

Rockstar officially describes Jason and Lucia as partners caught in a criminal conspiracy across Leonida, with their survival depending heavily on each other.

 

GTA 6 Is Looking More Like a Living Sandbox

 

Taken together, these GTA 6 new details suggest that Rockstar is building its next open world around interconnected systems rather than isolated features. A traffic accident can create a jam, witnesses can react to a crime, police can use identifying information, vehicles can store items, GTA 6 Money and a seemingly random robbery can turn into an entirely different gameplay scenario.

 

That is the most interesting takeaway from ElRubius' preview. Not every reported feature should be considered locked for launch, but the overall direction is consistent with Rockstar's official presentation of Leonida as a highly detailed open world built around Jason and Lucia's story. GTA 6 is currently scheduled to launch on November 19, 2026 for PS5 and Xbox Series X|S.