Summary
WoW Forever is already raising questions about how casters will scale at Level 60. A new Spell Power comparison shows that several spells may need significantly more bonus damage to match Classic WoW's base damage. For players preparing their characters with WOW Forever Gold , these scaling changes are worth watching closely. But these numbers are far from final, and the Beta's new itemization and class systems could completely change the picture.
1. WoW Forever Is Cutting Base Spell Damage
One of the biggest changes being discussed is the reduction to the base damage of many caster spells.
At first glance, this looks worrying. A Level 60 Fireball, Smite, or Shaman spell could appear much weaker than its Classic WoW version when both have zero Spell Power.
However, there is an important reason behind the change.
WoW Forever is giving lower-level characters stronger access to Spell Power scaling. In Classic WoW, spell power coefficients are reduced at lower levels. WoW Forever changes this system so that players can receive the full benefit much earlier.
That means Blizzard can lower base spell damage while making Spell Power more meaningful during leveling.
2. How Much Spell Power Could Casters Need?
A community-made chart compares WoW Forever spells with their Classic WoW counterparts at Level 60.
The numbers are interesting:
Smite: roughly 320 Spell Power to match Classic's base damage
Holy Fire: roughly 264 Spell Power
Fireball: roughly 211 Spell Power
Healing spells: around 140 bonus healing in several comparisons
Some Shaman abilities show an even larger gap
These figures are calculated from spell coefficients and are intended to compare individual spell damage, not overall DPS.
That distinction is extremely important.
3. The Numbers Do NOT Predict Level 60 DPS
The biggest mistake would be treating this chart as a Level 60 balance sheet.
The current Beta is still being developed, and players are testing relatively low-level characters. Blizzard can change spell damage, coefficients, talents, itemization, and other systems before release.
More importantly, we still do not know what a fully geared Level 60 character will look like.
If WoW Forever places considerably more Spell Power on higher-level equipment, the apparent damage gap could shrink dramatically.
4. WoW Forever Could Make Casters More Gear Dependent
This may actually be part of the design.
Classic WoW traditionally gives melee characters a strong connection between their performance and weapon upgrades. Casters work differently because their weapons generally do not contribute direct weapon damage to their spells.
WoW Forever appears to be pushing casters toward stronger gear scaling.
More Spell Power on leveling gear means upgrades can have a much more noticeable impact on caster performance. Instead of relying heavily on high base spell damage, characters may become increasingly dependent on their equipment as they progress.
That could create a different gearing experience without necessarily making casters weaker overall.
5. Itemization Is Another Huge Piece of the Puzzle
There is another reason the current numbers are difficult to judge: WoW Forever's itemization system is not simply Classic WoW copied into a new game.
Classic's itemization uses different budget values for stats such as Spell Power, Spell Crit, melee Crit, Attack Power, and healing.
WoW Forever has already changed how some of these stats work.
For example, melee and Spell Crit are being combined into a shared Crit stat. That means the old Classic itemization budget cannot simply be applied without adjustments.
If Blizzard changes how many itemization points are allocated to Spell Power and Crit, higher-level gear could look very different from what Classic players expect.
6. Shamans Could Be the Biggest Question Mark
The Spell Power chart becomes especially interesting when looking at Elemental Shamans.
Some Shaman abilities appear to require substantially more Spell Power to reproduce Classic's base damage. That naturally raises questions about whether the class is being underpowered.
But Shaman gameplay itself is changing.
WoW Forever is exploring multiple Shaman playstyles, including traditional two-handed weapons, dual-wielding, and potentially more unconventional builds. If the class has more ways to deal damage, individual spell numbers may not tell the entire story.
The same principle applies to Druids, Priests, Warlocks, and Mages.
7. Class Design Matters More Than One Damage Chart
The larger goal should not simply be making every spell identical to Classic.
WoW Forever needs to preserve the recognizable identities of its original classes while giving players more room to experiment.
That could mean:
Keeping classic playstyles available
Developing neglected or weaker playstyles
Creating new build possibilities
Giving players more meaningful gear choices
Allowing different classes to scale in different ways
This is especially important for hybrid classes such as Shamans and Druids, where one ability's damage cannot represent the entire class.
8. Beta Feedback Will Be Crucial
The current Spell Power discussion is useful because it highlights a potential balance issue before WoW Forever reaches Level 60.
But it should be treated as a starting point, not a final verdict.
Players will learn much more as the Beta expands, new gear becomes available, talents are tested, and higher-level content is opened.
Final Thoughts
WoW Forever's lower base spell damage looks dramatic on paper, but there are too many unknowns to determine its final impact yet. Spell Power availability, itemization, class mechanics, and Level 60 tuning will all matter. For players preparing to explore the new systems and looking for WOW Forever Gold for Sale, these changes are worth watching closely. The most useful thing players can do now is test these systems, identify genuine problems, and provide feedback while Blizzard still has time to make changes.


