Class Introduction
Key Capabilities | Attributes that affect primary capabilities | Professional orientation |
Attacking capability ★★★★★ | Power & Precision & Knowledge & Time & Destruction & Death & Wisdom | Gladiator combines high damage output with solid defensive capabilities, making him a high-damage melee DPS character who can serve as the primary damage dealer in a team. When a team lacks a tank, Gladiator can also act as a backup tank, dealing damage while protecting his teammates. For players looking to strengthen their progression and improve their Gladiator setup, buy Aion 2 Kina can provide additional resources for gearing and character development. |
viability ★★★★ | Physical Strength & Willpower & Justice & Life & Space | |
Healing Power★ | Agility & Illusion & Destiny |
Items Overview & Ability Recommendations
Proactive Skills
Skill Icon | Skill Name | Skill Overview | Skill Point Allocation | Skill Rating |
| Keen Strike | Basic Attack Skill & Area of Effect Damage & Spirit Recovery: 100 | LV12 speciality 3&4 | ★★★★ |
| Rending Blow | Area of Effect Damage & Block Value increased by 200 | LV20 speciality 3&4&5 | ★★★★★★ |
| Leaping Slam | Displacement Skill & Damage Target & 3SP: +20% Damage Bonus & +10% PVP Damage Bonus & +100% Critical Hit Rate & +15% Bonus Effect Hit Rate | LV12 speciality2&3 | ★★★★ |
| Mocking Blade | Area of Effect Damage & Knockdown: 3s against normal targets | LV16 speciality1&5 | ★★★★★ |
| Overhead Slam | Deal damage to the knocked-down target | LV20 speciality 3&4&5 | ★★★★★★ |
| Sword Aura Rampage | inflicts damage to the target of Vervent & no cooldown | LV20 speciality 3&4&5 | ★★★★★★ |
| Ankle Slice | When blocked successfully, deals area damage; has a 50% chance to bind the target for 3 seconds; against NPC targets, has a 100% chance to bind. | LV12 speciality1&4 | ★★★★ |
| Crushing Wave | Area of Effect Damage & Secondary Damage | LV20 speciality 2&3 | ★★★★★★ |
| Rush Strike | Emergence dodge: When flying, charge toward the target and inflict damage; there is a 30% chance to knock down the target; against NPC targets, there is a 100% chance to knock them down. | / | ★★★ |
| Aerial Snare | Inflicts damage to grounded targets; has a 50% chance to bind airborne targets for 3 seconds; has a 100% chance to bind NPC targets in the air. | / | ★★★ |
|
| Mass area damage & PvE damage bonus: 20% & PvP damage bonus: 10% & Critical hit chance: +100% & Status effect hit chance: +15% | LV20 Speciality 3&4&5 | ★★★★★★ |
| Defiance | Immunity against contact with the controlled state and the &5s abnormal state when under control | LV12 Speciality 1&2 | ★★★★ |
Passive skills
Skill icon | Skill Name | Skill Overview | Skill Point Allocation | Skill Rating |
| Survival Stance | HP Increase & Max HP Increase% & HP Natural Recovery & PVE & PVP Damage Resistance Increase% | LV15 | ★★★★ |
| Protection Armor | Increase defense by 200; if the defense block is successful, restore health. | / | ★★★ |
| Blood Absorption | When this attack hits, there is a 50% chance to restore HP; if HP falls below 50%, restore up to% of maximum HP (CD: 1 min). | LV15 | ★★★★ |
| Identify Weakness | Critical Hit Bonus & Perfect Bonus% | LV20 | ★★★★★ |
| Attack Preparation | PVE & PVP Damage Bonus% & Defense Bonus% & Critical Hit Bonus 100% | LV25 | ★★★★★★ |
| Impact Hit | Impact skill: +%; Slam: +% | LV25 | ★★★★★★ |
| Destructive Impulse | This attack deals additional damage when targeting an impact-type target or a target in a stun state. | LV20 | ★★★★★ |
| Experienced Counterstrike | Damage increase % in front; when blocking is successful, for 20s, apply damage increase % to both self and teammates in PvE and PvP modes; this effect does not stack with the "Enthusiasm" skill of the Guardian Star. | LV25 | ★★★★★★ |
| Survival Willpower | Increased resistance under abnormal conditions: %& When under control: increases 5s PVE & PVP damage resistance by%; when attacked while under control: increases 5s elemental resistance by 10% (up to 10 stacks). | / | ★★★ |
| Murderous Burst | When this attack hits, it grants 3s Killing Intent; stacking this Killing Intent 5 times deals area damage and grants a 3s critical hit damage bonus%. | LV25 | ★★★★★★ |
Stamping Skills
Skill icon | Skill Name | Skill Overview | Skill Point Allocation | Skill Rating |
| Wrath Wave | Area of effect damage & 50% chance to knock down target for 3 seconds; if the target is an NPC, there is a 100% chance to knock them down. | LV1 | ★★★ |
| Zikel's Blessing | Within a specified duration, combat speed increases by 20% and critical hit chance increases by 5%. | LV25 | ★★★★★★ |
| Lunge Stance | For a set duration, attack power increases by 20%, hit chance increases by 100%, and the damage per turn of the stun gauge increases by 50%. | LV25 | ★★★★★★ |
| Focused Block | Reduces block damage by 100% for a short duration; ensures that a block is successfully initiated; and restores both Vitality and Action Points upon a successful block. | LV20 | ★★★★★ |
| Armor of Balance | Over a specified period, the impact resistance will increase by 50%. | / | ★★★ |
| Blade Toss | Deals damage to targets within a 20m radius; reduces targets' defense by 30% and reduces the amount of healing they receive by 50%. | / | ★★★ |
| Blade Toss
| 3S: No damage or control; upon expiration of this effect, 3SP gains 50% damage resistance against PvP and 25% damage resistance against PVP. Unable to defend against certain powerful attacks Some skill effects do not stack. | LV5 | ★★★ |
|
Blade Toss
| Area of Effect Damage & 10% Health Absorption | / | ★★★ |
| Rage Burst | Area of Effect Damage & 10s: -10% Target Attack Power & +10% PVE Damage & +5% PVP Damage | LV25 | ★★★★★★ |
| Wave Armor | Inflicts area damage within a certain duration. | / | ★★★ |
| Forced Restraint | Area damage & 75% sealing of targets within 5S & 100% sealing of NPC targets | / | ★★★ |
| Forced Restraint | Charge Skill: Deals area damage; has a 30% chance to knock down the target for 3 seconds; guarantees a 100% knockdown chance against NPC targets; and deals damage that increases the target's defense by 20% (up to a maximum). | / | ★★★ |
| Fracturing Rush | Area damage: 60%; binds target for 3s; binds NPC target for 100% | / | ★★★ |
Sequence of skill placement

Output Method
① (Key 1) Jump and strike toward the target (50% chance to trigger ankle slash) | ② (Hold down the Q key) Ankle Slash (55% chance to knock down the target; 25% chance to trigger the skill upon successful block). Once the target reaches the bottom, the Down Slash is triggered (no cooldown), and the combo continues until the Air Binding is executed. | ③ (E key) Crush: knock down the target with a sword strike |
④ (Press and hold the Q key) and strike downward until no further hits can be made. | ⑤ (Key 4) activates all buffs | ⑥ (Key 3) Shatter Strike & Rage Wave: Knock down the target. If the target is stunned |
⑦ If the target stuned (hold E key) / Unstuned (right-click) is active, then activate the target stun input (hold E key). | ⑧ If the status is poor, press (4/5 or the left mouse button). Once the status is restored, repeat the above operations. |
Gameplay
Equipment Enhancement System ★★★★★★ | Guardian System ★★★★★ | Pet System ★★★★ |
Alkana ★★★ | Wing System ★★★ | Pantheon ★★★ |
Title ★★ | Visual Collection ★ |
Equipment Enhancement System
Upgrade of equipment capabilities
When you acquire powerful equipment, you can enhance it to boost your combat power.

Taking the Level 45 Golden Weapon as an example, the cost for Kina to upgrade from +10 to +15 is as follows:
(Starting from +11, a failed equipment enhancement does not cause the enhancement to disappear; instead, each failed attempt increases the success rate by 5% until the enhancement succeeds.)
Enhancement Level | Probability of success | Cost per reinforcement stone | Each time Kina spends | Minimum reinforcement attempts |
+11 | 65% | 7670 | 300000 | 7 |
+12 | 50% | 8730 | 440000 | 10 |
+13 | 35% | 9850 | 710000 | 13 |
+14 | 25% | 11010 | 1110000 | 15 |
+15 | 20% | 12200 | 1530000 | 16 |
When undergoing enhancement, you don't always need to wait for the guaranteed threshold for the enhancement to succeed.
Based on actual spending data, upgrading a single piece of equipment to level 15 costs approximately 15 million Kina, while the total cost for 16 pieces of equipment amounts to around 240 million Kina.
Enhancement of equipment potential
Golden equipment can be upgraded for potential enhancement; all 16 pieces of Level 45 golden equipment have reached the maximum level of potential enhancement (Level 4, including enhancement stones).
Equipment Classification | Number of items | Potential enhancement materials for a single piece of equipment required to reach full level; consume enhancement stones. | Total category growth rate | Single-item Kina handling fee (Kina) | Total Category Handling Fee (Kina) | Auction acquisition cost for gold-plated items (Kina) |
Great Sword | 1 | 10 Weapon Potential Enhancement Stones | 10 Weapon Potential Enhancement Stones | 4 million | 4 million | 500 million |
Protective items (arm armor, helmet, shoulder armor, upper garment, trousers, gloves, boots, cloak) | 8 | 10 Armor Potential Enhancement Stones | 80 Armor Potential Enhancement Stones | 4 million | 32 million | 1.6 billion |
Jewelry (necklace, earrings ×2, ring ×2, bracelet ×2) | 7 | 10 Jewelry Potential Growth Stones | 70 Jewelry Potential Growth Stones | 4 million | 28 million | 1.4 billion |
Amount to | 16 | 160 Potential Growth Stones | 64 million | 3.5 billion |
Potential enhancement stones are categorized by equipment type: weapon enhancement stones are exclusively for weapons; armor enhancement stones are exclusively for armor; and jewelry enhancement stones are exclusively for jewelry. Stones for different equipment types cannot be interconverted.
Equipment Notes
To determine whether an item of equipment is suitable for you to wear, your first step should be to check its stats.

Recommended primary equipment stats for Sword Star
Equipment location | Main entry ① | Main entry ② | Main entry ③ | Main entry ④ |
weapon | Damage Bonus% | Combat Speed% | Weapon damage increase% | Power |
Armor | Damage Bonus% | Combat Speed% | Weapon damage increase% | Power |
casque | Force% | The killing intent shattered. | A seasoned counterattack | Attack Preparation |
scapula | Critical Hit Damage Bonus% | The killing intent shattered. | Attack Preparation | Impact hit |
Breastplate | Damage Bonus% | The killing intent shattered. | A seasoned counterattack | Attack Preparation |
Leg armor | Damage Resistance% | The killing intent shattered. | A seasoned counterattack | Attack Preparation |
gloves | Combat Speed% | The killing intent shattered. | Attack Preparation | Impact hit |
cloak | perfect% | The killing intent shattered. | A seasoned counterattack | Attack Preparation |
Long boots | Move speed% | perfect% | The killing intent shattered. | A seasoned counterattack |
earrings | The killing intent shattered. | A seasoned counterattack | Attack Preparation | Impact hit |
necklace | The killing intent shattered. | A seasoned counterattack | Attack Preparation | Impact hit |
ring | Shatter Strike | Cutter Strike | Impact hit | Bottom chiseling |
bracelet | Destroy | Time | Wisdom | Death |
To obtain a specific equipment attribute, you must adjust the equipment's attributes; each time you reset an attribute, you will consume one random golden equipment piece as a material.
The attribute reset itself does not incur any Kina costs; the Kina cost is entirely derived from (purchasing Gold-Enchanted Dog Food). Gold-Enchanted Dog Food cannot be used to reset attributes for weapons, but it can be used to reset attributes for armor and jewelry.
Gemstone Engraving
Once you have completed the realized enhancements for all 16 pieces of equipment, don't forget to apply magic stone seals to them to boost your combat power.

Recommended Primary Stat Bonuses for Magic Stone Engraving in Gladiator's Equipment
position | classify | 4 Golden Graduation Entries | remarks |
Great Sword | weapon | Combat Speed & Power & Weapon Damage Boost & Multi-hit Attacks | Weapons cannot be upgraded, adjusted, or have their stats replaced; they can only be initialized and refined, which is the highest difficulty level. |
Arm armor | Protective Item | Combat Speed & Power & Weapon Damage Boost & Multi-hit Attacks | Similar to weapons, this item pool supports the use of Golden Upgrades to replace its attributes and features a lower refinement difficulty. |
Casque | Protective Item | Attack Power & Experienced Counterattack & Impact Hit & Hit | Standard DPS Armor Stat Configuration |
Scapula | Protective Item | Critical Hit Damage Bonus & Attack Power & A seasoned counterattack & Hit Rate | Core damage-enhancing armor: prioritize maximizing burst damage bonuses. |
Upper outer garment | Protective Item | Damage Bonus & Attack Power & A seasoned counterattack & Hit Rate | Basic damage-boosting armor to supplement your overall damage stats. |
Trousers | Protective Item | Attack Power & Damage Resistance & Impact Hit Chance | Balances damage output with basic survivability, making it ideal for dungeon farming. |
Gloves | Protective Item | Combat Speed & Attack Power & Experienced Counterattack & Hit Rate | Increase your DPS rate and optimize your skill casting frequency. |
Boots | Protective Item | Attack Power & Movement Speed & Impact Hit & Hit Rate | Balance damage and flexibility in dungeon positioning |
necklace | ornaments | Attack Power & Experienced Counterattack & Impact Hit & Attack Preparation | Only passive skill stats can be upgraded; "Experienced Counterattack" is the core passive for PVE play. |
Earrings 1 | ornaments | Attack Power & Experienced Counterattack & Impact Hit & Attack Preparation | Only passive skill traits can be upgraded. |
Earrings 2 | ornaments | Attack Power & Experienced Counterattack & Impact Hit & Attack Preparation | Only passive skill traits can be upgraded. |
Ring 1 | ornaments | Piercing Strike +1 & Shatter Strike +1 & Qi Sword Dance +1 & Attack Power | For washable active skill stats, "Down Slash +1" is the optimal stat for PvE play. |
Ring 2 | ornaments | Piercing Strike +1 & Shatter Strike +1 & Qi Sword Dance +1 & Attack Power | Resettable active skill stats, paired with unique skill level settings |
Bracelet 1 | ornaments | Attack Power & Experienced Counterattack & Impact Hit & Hit | General damage Jewelry Stat Configuration |
Bracelet 2 | ornaments | Attack Power & Experienced Counterattack & Impact Hit & Hit | General damage Jewelry Stat Configuration |
cloak | Protective Item | Attack Power & Experienced Counterattack & Impact Hit & Hit | This item belongs to the armor category and can be enhanced via the Golden Enhancement feature to adjust its stats. |
Supporting Guidelines for Graduation Rules
1. Applicable Equipment: A complete set of 16 Level 45 golden equipment pieces; golden equipment permanently unlocks 4 Soul Engraving traits; the graduation criterion is that each individual piece of equipment must possess all 4 traits as valid golden traits.
2. Item attribute classification rules: Weapons and armor share a dedicated damage attribute pool; ordinary armor pieces (helmet / shoulder armor / upper garment / trousers / gloves / boots / cloak) and jewelry share a common standard damage attribute pool; rings exclusively unlock active skill attributes, while other jewelry pieces can only modify passive attributes.
3. Invalid junk gold attributes (not eligible for graduation; requires re-refinement): Damage Boost & Health & Defense & Mental Power Recovery & Health Recovery & Agility & Block.
4. PVE Core Priority Order: Weapon Damage Bonus & Critical Damage Bonus & Combat Speed (separate multiplier zones, no dilution) > Attack Power > Damage Bonus (Sword Star provides a built-in damage buff, which can be easily deminished) > Hit Rate (Satisfy the minimum requirement).
5. Refinement Mechanism: All equipment can be marked for full stat random reset; weapons can only be marked for initial reset; armors & other armor pieces & jewelry & cloaks can all be marked for gold-tier stat adjustments/replacements & feature lower refinement difficulty.
Aion 2: Sword Star PVE – 16 pieces, 45 Gold; Gold Enhancement Refinement Cost Breakdown (average across players; each piece targets 4 valid gold attributes)
New Area Parameters: Single-level upper-level engraving initialization = 2 million base currency; Expected number of refinements each piece = 400; Engraving cost- each piece = 400 × 2 million = 800 million base currency
Standard item blueprint: 200 million Gina -each piece; Weapon blueprint: 500 million Gina- each piece
Order number | position | classify | Seedling cost (Kina) | Engraving fee (Kina) | Subtotal (Kina) | remarks |
1 | Great Sword | weapon | 50 million | 800 million | 850 million | Weapons cannot be modified or replaced via gold enhancement; they can only be initialized and refined. |
2 | Arm armor | Protective Item | 20 million | 800 million | 820 million | The attribute pool is identical to the weapon; it supports the use of Golden Upgrades to replace attributes. |
3 | Casque | Protective Item | 20 million | 800 million | 820 million | Standard DPS armor |
4 | Scapula | Protective Item | 20 million | 800 million | 820 million | Core Damage-Boosting Armor |
5 | Upper outer garment | Protective Item | 20 million | 800 million | 820 million | Basic Damage-Boosting Armor |
6 | Trousers | Protective Item | 20 million | 800 million | 820 million | Balancing damage and survivability |
7 | Gloves | Protective Item | 20 million | 800 million | 820 million | Enhance the damage to monster rhythm |
8 | Boots | Protective Item | 20 million | 800 million | 820 million | Position rapidly adjust |
9 | Necklace | ornaments | 20 million | 800 million | 820 million | Only passive skill traits can be upgraded. |
10 | Earrings 1 | ornaments | 20 million | 800 million | 820 million | Only passive skill traits can be upgraded. |
11 | Earrings 2 | ornaments | 20 million | 800 million | 820 million | Only passive skill traits can be upgraded. |
12 | Ring 1 | ornaments | 20 million | 800 million | 820 million | Washable Active Skill Traits |
13 | Ring 2 | ornaments | 20 million | 800 million | 820 million | Resettable Active Skill Traits |
14 | Bracelet 1 | ornaments | 20 million | 800 million | 820 million | jewelry |
15 | Bracelet 2 | ornaments | 20 million | 800 million | 820 million | jewelry |
16 | Cloak | Protective Item | 20 million | 800 million | 820 million | Armor: unique item adjustments available |
Amount to | - | - | 350 million | 12.8 billion | 13.15 billion | Total cost for the full set of 16 items (raw materials + refining and initialization costs) |
Divine Stone Engraving
Both the weapon and the arm armor can activate Divine Stones, with each effect triggering independently; Divine Stones are detachable and reusable. When against the dungeon BOSS, all control-type Divine Stones—including those that grant paralysis, sealing, or blindness—as well as any other control-type Divine Stones, will be completely ineffective against the BOSS.

position | Divine Stone | explain |
Great Sword | 2% chance: 1,880 attribute damage (Fire / Water / Earth / Wind) | The damage effects of the four attribute sets are identical; purchase the one available at the lowest price in the auction house; high numerical values enable burst damage, and longer boss battles yield higher expected damage. |
Arm armor | 2% chance: 1,880 attribute damage (Fire / Water / Earth / Wind) | Equip both damage-enhancing stones to maximize your damage in the dungeon. |
Guardian System
In the game, reaching the corresponding level grants you Guardian Power, and Guardian Power points can be acquired by leveling up, participating in game activities, or purchasing them.
When allocating points for the Guardian ability, do so in the following order: blue active skills, green passive skills, and orange skills.
Reference for Enhancing Gladiator Protection
Nesaken Zikel

Vaizel Triniel

(If you need Kina, please visit MMOEXP and remember to use the discount code AEGISARROW)
Alkana System
When a player reaches level 45 in the game, they can equip Alkana-related cards to enhance their combat power.

Recommended card sets for Gladiator :Alkana
The primary consideration when selecting a card is its primary god effect; for Gladiator, the primary god requirement effect prioritizes attack.
classify | |||||
position | Holy Grail | parchment | compass | Zhong | mirror |
name | Vitality Holy Cup | Magical Parchment | Magical Compass | Magic Clock | Magical Mirror |
Name of the Principal God | Time (Xier) | Fate (Marquand) | Death (Cyril) | Destroy (Gykel) | Wisdom (Lumel) |
Additional Skills | Cutoff Strike & Downward Chisel Strike & Qi Sword Dance & Shatter Strike & Shatter Wave & Ankle Strike | ||||
Set Effect | / | Magical Armor: When your mental strength drops below 20%, restore 1,500 mental strength (CD: 30s). When your mental strength exceeds 50%, your PVE defense increases by 1,000.
| |||
The Magic Armor Set provides significant combat sustain for Gladiator, making it the top choice for Gladiator’ PVE playstyle.
Pet System
Pets come in five types: Intelligent, Wild, Natural, Altered, and Special. Owning a pet grants attribute bonuses. Except for special pets, which require a separate purchase, the other types can be obtained through monster drops.

Understanding your pet's race can further enhance your character's attributes; this requires using Kina to analyze the options and select the ones that best suit your class.
Recommended Stat Selection for Sword Star Pet Understanding
race entry Understanding Level Column | 1&5 | 2&8 | 3&6&9 | 4 | 7 |
intellectuality | Additional Attack Power | defense
Life Percentage | Hit the target
Critical Hit | Damage Amplification Critical Hit Damage Bonus | Damage Resistance Critical Hit Damage Resistance |
ferity | Damage Amplification Weapon Damage Amplification | Damage Resistance Weapon Damage Resistance | |||
nature | Multi-stage strike perfect | Multi-stage resistance Perfect Resistance | |||
be out of shape | Forward Damage Amplification | Damage Resistance in Front | |||
special | Assault | patience |
Wing system

In the first season, there are a total of 26 collectible wings (4 green, 6 blue, 16 gold); all of them have reached max level, and their attributes are as follows: | |||||
Held Attributes | Total value | explain | |||
Additional Attack Power | 430 | Direct panel upgrade | |||
PVE Damage Bonus | 8% | Global Damage Increase | |||
Assault | 2% | Enhance Blast Trigger | |||
Hit the target | 120 | Complete the hit | |||
Critical Hit | 135 | Increase critical hit chance | |||
vitality | 2000 | Survivability and fault tolerance | |||
Defense | 600 | Physical damage reduction | |||
run through | 300 | Ignore target defense | |||
Weapon Damage Amplification | 2% | Increase weapon damage | |||
When the full set of Wings is collected and equipped, the combined max-level attributes provide approximately 10% PVE damage increase and a 10% boost to threat synchronization. Certain wings are tradable; obtaining 15 golden wings + 10 will grant the achievement title "Creation of the World." The resource consumption for fully upgrading all 26 wings is as follows: | |||||
Kina | 257,140,000 | Adjustment stone | 2106 | Reinforced stone | 1,019,200 |
Guardian Star final Wings | Wings of the Nightmare (Nightmare Store: redeem 160k points) | Additional Attack Power +60 Additional hit bonus: +35 Critical Hit +35 Leader Damage Bonus: +3.5% | |||
The Empty Wings of Talis (Summer Store: 210k Vow Coins Exchange) | Additional Attack Power +60 Additional Defense +400 Additional hit bonus: +35 Cooling time -4% | ||||
Pantheon

Pantheon: Statue & Frame | |||||
Large statue | Awakening Atreon (Nightmare Statue) | Non-tradable | |||
figurine | Awakened Single Pillar Stone (Principal Line) | Transcending Bakarmo (Water Dragon Form Achievement) | Cromed Abyss (Red Transcendence) | Gargam (Akaiwa Nobumitsu) | Non-tradable |
frame | Sacred Domain · No. 1 Control (Boss 1, 10 attempts) | Sacred Domain · Domain No. 2 (Boss 2, Round 10) | Sacred Domain · Abyssal Overlord (Final BOSS: 10 attempts) | Non-tradable | |
Other frames | A Golden Frame of Fantasy and Wisdom | Tradable | |||
Appearance System

weapon | Attack Power (Total: +78) | Increases overall damage by approximately 7% |
ornaments | ||
Protective Item | Defense (Total Collection + 620) | |
700 Appearance Collection Achievement: "Oh no, I've run out of clothes!" — +4% | ||
Combat Speed +5% | Cooling Reduction +5% | Life Regeneration +120 |
Title System
Graduation Title | |||
Position | Graduation Title | Equipment Attributes | Origin of the title |
Target area | When heaven was separated from earth | PVE damage bonus: +5.5% Smash +4% Additional hit bonus: +90 | 15 Golden Wings: Fully Enhanced Achievement |
Defensive area | Govern all things | Additional Defense +300 Back-end damage resistance +5.5% Leader's damage resistance +6% | Collect 200 different pet achievements |
Other areas | Oh no, I've run out of clothes to wear! | Combat Speed +5% Natural Vitality Recovery +40 Cooling time-5% | 700 appearance collection achievements |
Most titles can be obtained through achievements, which require significant time and resources. | |||
Conclusion
Gladiator is a powerful melee class in **AION 2**, combining strong damage output with solid survivability. With high-impact attacks, AoE skills, and defensive abilities, Gladiator can perform well in both PvE and group content.

































