Summary
The Deliver Carryables challenge in ARC Raiders can reward players with a huge amount of event points if they know the right route. While Stella Montis is usually considered the best map for high scores, the Damn Battlegrounds route can also reach around 6,000 points with proper planning. Preparing the right resources and equipment, including useful ARC Raiders Items, can help players improve their efficiency during the challenge. This guide covers the best spawn locations, recommended equipment, and efficient strategies to maximize your score during the Matriarch event.
1. Best Equipment Setup for Deliver Carryables
Before starting this challenge, preparation is extremely important. Carrying crates across Damn Battlegrounds requires both speed and survival ability, especially when ARC enemies and event bosses can interrupt your route.
Recommended equipment includes:
Raider Hatch Key – Essential for emergency extraction when the timer becomes tight.
10 stacks of Adrenaline Shots – You will need maximum stamina recovery to carry multiple crates across long distances.
Snap Hook – One of the most important tools for moving carryables quickly. A better repaired Snap Hook will make the route much smoother.
Anvil and Hole Cracker – Useful defensive options, although they are not the core requirements.
The biggest challenge during the Matriarch event is avoiding unnecessary fights. Your goal is not to clear enemies but to collect and deliver as many crates as possible before time runs out.
2. Damn Battlegrounds Carryable Spawn Locations
The Damn Battlegrounds route has several possible crate locations, and most supply depots usually contain two carryable crates. Since spawn locations are random, players should learn every possible position instead of relying on a single path.
Water Towers Area:
The Water Towers section is one of the strongest starting points because multiple crates can appear close together.
Possible spawn locations include:
Inside the water towers
Near the tower entrances
Around the nearby field depot areas
Checking every water tower is important because missing even one nearby crate can significantly reduce your final score.
Using the Snap Hook here is especially effective because the terrain allows crates to slide easily toward the delivery point, saving valuable time.
3. Water Treatment and Underground Route
After clearing the Water Towers, move toward Water Treatment.
Possible crate locations:
Behind desks inside the building
Near the back area
Outside the front entrance
Above-ground supply depot locations
The underground tunnels also contain several possible spawns. Players should check:
Ground locations near tunnel entrances
Areas beside turrets
Flat surfaces where crates can be dragged efficiently
The key strategy is avoiding unnecessary combat. During the Matriarch event, enemies can create dangerous situations, so stealth movement is often better than fighting.
4. Testing Annex and Locked Room Strategy
Testing Annex is one of the more difficult sections because some crates can appear behind locked doors.
The required key is:
Testing Annex Key
However, do not immediately use the key. The locked room spawn is rare, so check other possible locations first.
Common Testing Annex spawns include:
Ground areas inside the building
Flatbeds outside the annex
Locked room near the red chair area
Saving time here is important because the route still needs to cover Swamp, Hydro, and Controlled Access Zone afterward.
5. Controlled Access Zone Bonus Points
Many players overlook the Controlled Access Zone, but it can provide extra score potential.
A fuel cell found here can also count toward the challenge, meaning skilled players may exceed the standard 6,000-point target.
Possible fuel cell locations include:
Main rooms
Corners of the area
Balcony sections
Power-related rooms
However, because checking every location takes time, only visit these areas if your previous route was efficient.
6. Hydro and Swamp Final Push
The final part of the route requires careful time management.
Hydro has several close spawn locations:
Inside large domes
Near dome entrances
Around nearby walkways
Because these crates are relatively close to supply depots, Hydro is one of the best places to recover points late in the run.
The Swamp area is more dangerous because of enemy pressure and longer carrying distances. Players should avoid unnecessary battles and focus only on confirmed crate locations.
7. Tips to Beat the Timer and Reach 6,000 Points
To consistently achieve a high score:
Learn every spawn location
Random spawns decide your final score, so knowing alternatives is critical.Use the Snap Hook correctly
Hook the crate itself instead of the ground. Sliding carryables across flat surfaces saves significant time.Avoid unnecessary fights
The Matriarch event creates additional danger. Movement speed is more valuable than kills.Prioritize nearby crates
Some distant spawns are not worth collecting because the travel time can reduce your overall score.Practice the full route repeatedly
The successful 6,000-point run required multiple attempts to memorize every rotation and improve efficiency.
Final Thoughts
The Damn Battlegrounds Deliver Carryables challenge is one of the most underrated scoring methods in the ARC Raiders Matriarch event. Although Stella Montis remains a popular high-score option, a well-executed Damn Battlegrounds route can also reach 6,000 points and compete with the best strategies. Players looking to improve their runs can also consider buy ARC Raiders Items to better prepare their inventory and support their progression during challenging events.
Master the spawn locations, prepare the right equipment, and optimize your movement. With enough practice, this route can become one of the most reliable ways to farm event points during the Matriarch event.


