Summary:


Helldivers 2 Items Devoid of Liberty 7.1 introduces a wide range of gameplay adjustments, balance changes, fixes, and community-requested improvements. The update changes enemy spawning, improves the Evacuate High-Value Assets mission, adjusts several weapons and Stratagems, and fixes Career Stats. It also adds a new Stratagem Hero leaderboard system while preparing the game for the Ironclad Democracy Warbond.


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1. Major Order Failure and 7.1 Update


The latest Major Order has failed, with the campaign story explaining that Cyborg interference may have affected the quarter-term elections. As a result, a revote has been ordered with stronger election security measures, while SEAF battalions are recalled to protect voting sites.


Alongside this campaign development, Update 7.1 delivers numerous gameplay changes, including fixes requested by the community. Enemies will no longer target unoccupied vehicles, while Career Stats now correctly track kills from mines, vehicles, drones, and backpacks. A rare reinforcement issue under poor network conditions has also been fixed.


2. Enemy Spawns and Mission Changes


Enemy pressure is now measured using enemy count and distance to better distribute spawns. When the global enemy limit is reached, enemies can spawn closer to Helldivers experiencing low pressure. Distant enemies can also despawn when the enemy budget is exceeded.


The Evacuate High-Value Assets mission has also been adjusted. It can now feature more waves, shorter downtime between waves, and more enemies per wave. SEAF troops can also potentially appear. Loot locations and weapons have been randomized, with additional random groups for ammunition and health items. Generator health percentages are now displayed in the UI.


Bug-infested areas also receive visual improvements, with better integration into individual planets and improved fog visibility.


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3. Primary Weapon and Equipment Adjustments


The ARGL-12 receives more ammunition for its underbarrel grenade launcher. Starting ammunition increases from two to three, spare ammunition from three to five, and refills from three to five.


The Trident has its vertical climb recoil reduced from 12 to 2 after an unintended change affected its handling.


Melter Mines can no longer attach incorrectly to characters and vehicles. They now rest on suitable surfaces and arm using a timer unless they attach to terrain.


The Orbital Precision Strike also receives a 10-second cooldown reduction.


4. Bug Fixes and Enemy Improvements


Update 7.1 includes numerous crash, soft-lock, weapon, Stratagem, vehicle, and audio fixes. De-escalator users should note that the weapon can now hit its wielder as originally intended.


Several issues involving Eagle Rearm, vehicle customization, and automatic weapon audio have also been corrected. Wretches and Crushers should no longer clip through floors, while Spire Gazer completes its firing cycle even when its original target dies.


Other fixes include improved C4 behavior, reduced input buffering around vehicles and walkers, and various stability improvements.


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5. Stratagem Hero and Ironclad Democracy


The Stratagem Hero now has a separate leaderboard for each Super Destroyer. This replaces the previous situation where leaderboard activity was heavily affected by cheating and makes individual Super Destroyer rankings more relevant.


Finally, the Ironclad Democracy Warbond is scheduled to launch later alongside the Helldivers 2 Items for sale 7.1 update. Players can expect additional content from the new Warbond, with more detailed weapon and reward information becoming available after its release.